MetaHuman Brings History To Life

Case study of Metahuman in Modern Archeology

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Prehistoric Planet

The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.

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VFXShow 260: Love, Death + Robots

A special Love, Death + Robots episode incl. Special Guests from Blur Studios: Jed Denjean + Rendering Guru: Zap Andersson.

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Huge update for MetaHuman : Import your own head!

The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5

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Majestically Morphing Morbius

We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.

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Realtime Fractals in Unreal

Something familiar that you have never seen before – in real-time: UE5 Fractals

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Deep Dive on Wētā FX Face Fabrication System

A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System

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Autodesk + RADiCAL: AI-powered 3D Motion Capture

Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.

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ILM solves Y Last Man

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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fxpodcast #333: Perception, Designing Science Fiction & Science Fact

Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.

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Can Xencelabs tablets challenge Wacom?

We have been testing the Xencelabs tablet for the last few months.

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Cinematic Computational Photography

A look at the state of the art in computational photography in the iPhone13 ProMax.

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fxpodcast #332: Can Computational Photography be Cinematic?

Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max

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Fun News from Adobe MAX

Adobe Max has a range of new innovations many using Sensei AI machine learning.

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MacBook Pros : Apple’s Back to the Future

A look at why the new MacBook Pros are both retro and highly advanced.

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Venom Carnage: The Art and Science

Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage

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Sign Language MetaHumans

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

Scanline and RISE flooded Miami and produced volumetric holograms for

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fxpodcast #331: The state of High End Character Animation

ILM’s Rob Coleman provides insight into high-end Character Animation

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73rd Engineering Emmy Awards Winners

Congrats to the 2021 Engineering Emmy Awards Winners

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fxpodcast #330: What is Machine Learning in VFX actually about?

Weta Digital’s Andrew Glassner discusses machine learning and its role in visual effects.

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Shang-Chi: Behind the Scenes in Sydney

Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.

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ILM and Halon Freeing Guy

We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.

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RedShift RT is now in Open Beta

10 key questions about the new RedShiftRT you wanted to know

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Pixar RenderMan LookDev and XPU

XPU and Stylised looks in RenderMan 24

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Simplified facial capture with head mounted cameras at Digital Domain

Digital Domain’s new simplified facial capture with head-mounted cameras

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Level up: Free Guy

FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!

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fxpodcast #329: Is Camera Tech Still Important?

As part of a new panel series of fxpodcasts, we explore current Camera Tech and ask does it matter?

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Weta Digital has joined with SideFX to provide WetaH

Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.

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