VFXShow 260: Love, Death + Robots
A special Love, Death + Robots episode incl. Special Guests from Blur Studios: Jed Denjean + Rendering Guru: Zap Andersson.
ReadHuge update for MetaHuman : Import your own head!
The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5
ReadMajestically Morphing Morbius
We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.
ReadRealtime Fractals in Unreal
Something familiar that you have never seen before – in real-time: UE5 Fractals
ReadDeep Dive on Wētā FX Face Fabrication System
A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System
ReadAutodesk + RADiCAL: AI-powered 3D Motion Capture
Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.
ReadILM solves Y Last Man
We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.
Readfxpodcast #333: Perception, Designing Science Fiction & Science Fact
Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.
ReadCan Xencelabs tablets challenge Wacom?
We have been testing the Xencelabs tablet for the last few months.
ReadCinematic Computational Photography
A look at the state of the art in computational photography in the iPhone13 ProMax.
Readfxpodcast #332: Can Computational Photography be Cinematic?
Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max
ReadFun News from Adobe MAX
Adobe Max has a range of new innovations many using Sensei AI machine learning.
ReadMacBook Pros : Apple’s Back to the Future
A look at why the new MacBook Pros are both retro and highly advanced.
ReadVenom Carnage: The Art and Science
Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage
ReadReminiscencing about Tech Noir
Scanline and RISE flooded Miami and produced volumetric holograms for
Readfxpodcast #331: The state of High End Character Animation
ILM’s Rob Coleman provides insight into high-end Character Animation
Readfxpodcast #330: What is Machine Learning in VFX actually about?
Weta Digital’s Andrew Glassner discusses machine learning and its role in visual effects.
ReadShang-Chi: Behind the Scenes in Sydney
Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.
ReadILM and Halon Freeing Guy
We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.
ReadSimplified facial capture with head mounted cameras at Digital Domain
Digital Domain’s new simplified facial capture with head-mounted cameras
ReadLevel up: Free Guy
FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!
Readfxpodcast #329: Is Camera Tech Still Important?
As part of a new panel series of fxpodcasts, we explore current Camera Tech and ask does it matter?
ReadWeta Digital has joined with SideFX to provide WetaH
Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.
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