Invisible Effects of living in the WestWorld

WestWorld aimed to do as much work as they could in camera, but they still relied on a host of invisible effects work by FutureWorks.

Read

fxpodcast #344 Black Adam with Digital Domain

We speak Black Adam, with Digital Domain’s VFX supervisor Nikos Kalaitzidis

Read

Volumetric team Arcturus expands with help from Epic and Autodeck

Volumetric startup Arcturus received $11M Series A funding, including investments from Epic Games and Autodesk.

Read

UE5.1 adds M&E tools to an impressive UE5 release

A look at the Virtual Production improvements in UE5.1

Read

Twenty Years of Spider-Man at Sony Pictures Imageworks

Congrats to all the Artists at SPI on 20 years of Spider-Man

Read

fxpodcast #343 Real-time Vantage Ray Tracing with Chris Nichols

A preview of Real-time Ray Tracing that Chris Nichols will present at RTC 2022

Read

fxpodcast #342 Otoy and Treking towards a real Holodeck

OTOY is pushing the boundaries of Light Field display and asset generation in cooperation with The Roddenberry Estate; Yes, they’re making a Holodeck!

Read

She-Hulk: Wētā’s Shade of Green

We sit down with Wētā FX to discuss the character animation of She-Hulk with VFX Supervisor Guy Williams and Animation Director Sidney Kombo-Kintombo

Read

Unity acquires Ziva Dynamics

Unity acquires Ziva

Read

VES Reference Platform

The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.

Read

VES 2022 Nominees

Congrats to all this year’s nominees in the 20th VES awards.

Read

Goodbye Kansas Studio is on Vigil

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

Read

Maya’s Unreal Future

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

Read

Virtual McDonalds

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

Read

Deep Neural Rendering Comes of Age

NR is so much more than DeepFakes, as Synthesia is demonstrating.

Read

Ghost of Ghostbusters Past

Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.

Read

The Matrix is Unreal

A Tech look behind the incredible Matrix UE5 Experience

Read

Angie Hybrid Renderer from Isotropix

Early access to Angie for Clarisse.

Read

The Volumetric Future?

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

Read

The Definitive Weta Digital Guide to IBL

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

Read

fxpodcast #336: Chris Corbould SFX Supervisor 007

SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

Read

The Eternal Characters

The character animation + VFX of the Eternals and at Weta Digital

Read

fxpodcast #335: Nuke meet Unreal, play nicely.

The upcoming Nuke release sees the addition of direct Unreal importing and control.

Read

SYNTHia Virtual Talent at The-Artery

We discuss The-Artery’s SYNTHia with Vico Sharabani

Read

The end of Bond-age

Bond VFX at DNEG with Previz from Proof.

Read

Foundational Visual Effects

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

Read

Katana 5 with Nuke

Katana 5 unites strongly with Nuke

Read

fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages

We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.

Read

Unity Weta Deal

The details of the Weta Unity deal.

Read