Unity Software with a ‘company reset’ walks away from film VFX and the Wētā Deal.

Our best wishes to all the team members of the Unity Wētā Tools’ division following its closure. UPDATE: Statement from WētāFX

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VFXShow 276: No One WIll Save You

We discuss the Hulu original film No One Will Save You. This science-fiction horror film is remarkable for having only five words of dialogue spoken during the entire film.

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fxpodcast #361: A Deep Dive into the New Laws around Governing AI

Confused about what the actual legal situation on generative AI? We do a deep dive into the new Laws around governing AI with Dr Brandie Nonnecke at Berkeley Law.

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Update: Move AI releases Single-Camera Motion Capture App: Move One

Move ai release their single iPhone MoCap app

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fxpodcast #360: Gareth Edwards and the ILM team on The Creator

We talk to The Creator Director Gareth Edwards, ILM VFX Supervisor Jay Cooper, ILM on-set VFX Supervisor Andrew Roberts, and Animation Supervisor Michael Midlock.

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VFXShow 275: The Creator

The team discuss the new Sci-Fi classic The Creator.

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True Cross Platform, Immersive, Open Source Connected Spaces

Today the Web is a series of connected pages, tomorrow could be a series of Connected Spaces – thanks to Magnopus.

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The Art of NeRFs, Part 2: Guassian Splats, RT NeRFs, Stitching and adding Stable Diffusion into NeRFs

In part 2 of our Art of NeRFs, we explore 4 incredible applications and innovations in the world of NeRFs

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Prehistoric Planet

The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.

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VFXShow 260: Love, Death + Robots

A special Love, Death + Robots episode incl. Special Guests from Blur Studios: Jed Denjean + Rendering Guru: Zap Andersson.

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Huge update for MetaHuman : Import your own head!

The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5

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Majestically Morphing Morbius

We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.

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Realtime Fractals in Unreal

Something familiar that you have never seen before – in real-time: UE5 Fractals

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fxphd: online vfx training for professionals

Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.

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Deep Dive on Wētā FX Face Fabrication System

A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System

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Autodesk + RADiCAL: AI-powered 3D Motion Capture

Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.

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Making of (all the) Spider-Man: No Way Home

Video breakdowns of SPI’s great Comp, Environment, suit, and FX work for Spider-Man

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VFXShow 259: Picard and Strange New Worlds

We compare Star Trek’s Picard to Strange New Worlds

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Doug Meet Zoey

Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany

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NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers

NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers

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Avatar: The Way of Water: Does it seem it was worth the wait?

A special (technical) view of the new Stereo Avatar: The Way of Water

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fxpodcast #340 Advertising and Creative on Madison Avenue

We talk to the Artery’s Vico Sharabani about creativity and the evolving business of engaged creativity.

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Pixomondo Bashes Environments with KitBash3D

Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.

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