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Mocap Without the Embarrassing Blue Suits
Posted on Jun 08, 2007 by mseymour7
Motion capture has forced actors to don blue lycra to provide animators with artistic interpretation of characters. But the race is on to make this process easier, faster, cheaper and less awkward for the actor. One such advance is the recent showing of markerless motion capture from Organic Motion. Recently Organic Motion announced a huge advance in motion capture at The Games Developers conference. The system is remarkable as it is the first markerless full body motion capture system. Organic Motion's technology improves the motion capture workflow by producing immediately usable clean data that can be imported into Autodesk's leading real time character animation application, Autodesk MotionBuilder software, as well as any custom software applications. It does this without the need for special suits or special markers. As such the system is designed to allow animators themselves or performers in costume to perform and either be motion captured or interact with digital characters, props and environments. Any wardrobe should work - the stripes on this shirt are not relevant nor have any special significance ![]() Organic Motion also solves the problem of set up and calibration so long as the actor does not literally roll onto the stage - the very act of walking in is almost enough for the calibration setup The innovation lies not only in being a markerless system but also in the clean data stream generated. Existing motion capture technologies contain inherent shortcomings and high operating costs that limit their usefulness to many projects. Many systems require a trained operating technician, subjects to wear cumbersome body suits and set up and calibration may take hours, but then the resulting output from some current systems then also require many hours of cleaning to correct data occlusions and inconsistencies before the information can be used to create professional animations. Both the calibration time, markers and data clean up have been addressed in the Organic Motion system. ![]() The system works by having multiple cameras, and a simple calibration system but the calibration takes minutes, not hours and is not complex. The system uses a person walking into the stage to work out their body shape and size, and even without scanning the person before hand or having any actual markers the system is accurate to 1mm over a 4m x 4m stage. Data clean up is a huge part of the problem with normal motion capture data it often requires hours or days of work to be usable in an actual animation "People are so excited about it and in so many industries - with so many ideas on how to use this technology we had not even thought of" ![]() The company offers a turnkey solution and organic motion is a development partner with Autodesk. It has first been integrated with Autodesk's MotionBuilder, with more to follow. The system is estimated to sell for $80,000 and it involves a complete turnkey system including ten cameras and the processing unit. The ten cameras are special firewire cameras and they work in black and white but each camera individually is not vastly expensive. A flat background is also provided. As the system provides not only per frame basis motion capture data, but 3D mesh and texture scanning data a colour system is in development for the next release. Easy of use has always been a key factor for the company, Tschesnok is keen to see animators at studios being able to jump up from their workstation and block out their own motion capture - sitting down examining and working with their own capture, without cleanup, complex calibration and if the capture is not right - it is easy and fast to just go again ! Here is a quicktime of the system in action |
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