MetaHuman Brings History To Life

Case study of Metahuman in Modern Archeology

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Prehistoric Planet

The remarkable realism of Prehistoric Planet from Apple, BBC NHU, and MPC.

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VFXShow 260: Love, Death + Robots

A special Love, Death + Robots episode incl. Special Guests from Blur Studios: Jed Denjean + Rendering Guru: Zap Andersson.

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Huge update for MetaHuman : Import your own head!

The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5

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Majestically Morphing Morbius

We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.

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Realtime Fractals in Unreal

Something familiar that you have never seen before – in real-time: UE5 Fractals

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Deep Dive on Wētā FX Face Fabrication System

A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System

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Autodesk + RADiCAL: AI-powered 3D Motion Capture

Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.

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Making of (all the) Spider-Man: No Way Home

Video breakdowns of SPI’s great Comp, Environment, suit, and FX work for Spider-Man

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VFXShow 259: Picard and Strange New Worlds

We compare Star Trek’s Picard to Strange New Worlds

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Doug Meet Zoey

Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany

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NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers

NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers

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Avatar: The Way of Water: Does it seem it was worth the wait?

A special (technical) view of the new Stereo Avatar: The Way of Water

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fxpodcast #340 Advertising and Creative on Madison Avenue

We talk to the Artery’s Vico Sharabani about creativity and the evolving business of engaged creativity.

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Pixomondo Bashes Environments with KitBash3D

Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.

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Union VFX for Operation Mincemeat

Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat

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Heavenly Virtual Production.

Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.

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Everything Everywhere All At Once VFX Team All at Once

An in-depth talk with All the VFX team, All at Once (well 4 of the 5 artists)

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The Neural Rendering of The Champion

The world’s first full neural rendered dialogue replacement full feature film.

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Inside a location scanning truck

We visit on set with 3D scanning company Avatar Factory.

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Do I want an Apple Studio?

We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.

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UE5 in a State of Unreal Digital Human Characters

UE5 is released as part of Unreal’s State of Unreal.

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Gilded Age World Building

VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG

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The Integrated Role of Hi-Tech Props in The Adam Project

Property Master, Dean Eilertson talks about The Adam Project

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The Third Floor Move Into Stylized Animation

The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.

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Ultra fast NeRF at GTC (3D from 2D REALLY quickly)

NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.

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VFXShow 258: Dune Oscar Preview

The Oscars are next week and in this episode, we discuss our pick (guess) to win the Effects Oscar: Dune. 

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VP Makes Holographic Screens Beyond Real

By using clever camera tracking – on set monitors and devices can see like actual holograms.

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Nivellen May Be Cursed But He’s A Winner.

We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher

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