VFXShow 259: Picard and Strange New Worlds

We compare Star Trek’s Picard to Strange New Worlds

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Doug Meet Zoey

Digital Domain Gives a Face to AI with ‘Zoey,’ at the FMX Conference in Germany

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NVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers

NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers

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Avatar: The Way of Water: Does it seem it was worth the wait?

A special (technical) view of the new Stereo Avatar: The Way of Water

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fxpodcast #340 Advertising and Creative on Madison Avenue

We talk to the Artery’s Vico Sharabani about creativity and the evolving business of engaged creativity.

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Pixomondo Bashes Environments with KitBash3D

Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.

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Union VFX for Operation Mincemeat

Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat

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Heavenly Virtual Production.

Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.

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Everything Everywhere All At Once VFX Team All at Once

An in-depth talk with All the VFX team, All at Once (well 4 of the 5 artists)

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The Neural Rendering of The Champion

The world’s first full neural rendered dialogue replacement full feature film.

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Inside a location scanning truck

We visit on set with 3D scanning company Avatar Factory.

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Do I want an Apple Studio?

We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.

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UE5 in a State of Unreal Digital Human Characters

UE5 is released as part of Unreal’s State of Unreal.

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Gilded Age World Building

VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG

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The Integrated Role of Hi-Tech Props in The Adam Project

Property Master, Dean Eilertson talks about The Adam Project

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The Third Floor Move Into Stylized Animation

The Third Floor branches into game-based high-quality animation. We speak to TTF’s Josh Wassung.

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Ultra fast NeRF at GTC (3D from 2D REALLY quickly)

NVIDIA demos a 1000X speed up in using NeRFs to make 3D scenes from 2D.

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VFXShow 258: Dune Oscar Preview

The Oscars are next week and in this episode, we discuss our pick (guess) to win the Effects Oscar: Dune. 

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VP Makes Holographic Screens Beyond Real

By using clever camera tracking – on set monitors and devices can see like actual holograms.

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Nivellen May Be Cursed But He’s A Winner.

We talk to the extended ILM team about the VES award-winning Nivellen in The Witcher

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VP from HP part 3: UE plugins and new stages

DisruptAR and Orbital VP Studios in LA recorded at HPA.

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Sci-tech shortlist 2022.

The shortlist for the 2022 Sci-Tech Oscar and Awards consideration

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Pixomondo VP stages

PXO continues to support a variety of projects on their VO stages in Toronto.

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VP at HPA: Episode 2 Screens and tracking

OptiTrack and Planar discuss ICVFX, LED VP Volumes, and tracking at HPA (recorded live in Palm Springs).

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Virtual Production at HPA: Episode 1

Live at HPA – A look at Metahumans in VP with the USC-ETA Fathead project

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fxpodcast #338: Matrix Resurrections: Does it matter how you make a VFX?

Huw Evans, (VFX Sup DNEG) talks to us about The Matrix Resurrections and the importance of how shots were made.

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Respeecher AI experts – in Kyiv

Thinking of Respeecher – Best of class in ML Voice – based in Kyiv.

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Green Screens, Green Pixels and Green Shooting

This week we will be running a series of stories on Virtual Production, starting with an environmental impact review of VP stages.

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Spinning Reacher

SpinVFX helped Jack Reacher, visit the Margrave, Georgia and get in classic Reacher trouble.

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