Flame Learns (Even More)

Flame adds new ML Camera Tracking

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CopyCat, Inference & Machine Learning in Nuke

A NUKE deep dive into Deep Learning with Dan Ring, Head of Research at the Foundry.

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Fake Tom Cruise

We explore the pipeline of DeepTomCruise with his creator Chris Ume

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Twin Peaks Meets Fargo Meets Alf: Resident Alien

Artifex Studios and CoSA visual effects work for Resident Alien

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Congrats to the Winners of the VES awards

Congrats to all the artists and teams in this year’s VES awards

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VP with Digital Humans & Darren Hendler

Epic Games have published their new Virtual Production Field Guide: incl. DD’s Darren Hendler.

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Vision getting ahead in WandaVision

A detailed look at Vision facing Wanda’s Westview with VFX Supervisor Tara DeMarco & Rodeo FX’s Julien Héry

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The Rise of Real-Time Digital Humans: Pulse Panel

Digital Humans: Pulse Panel including bonus material.

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Oscars Nominees 2021

The list of 2021 Oscar Nominees.

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DI4D extends with PURE4D

Exclusive: DI4D releases PURE4D AI for large volume games characters

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Mank’s Monochrome Effects

Mank is a monochrome love letter to early cinema and some early VFX approaches.

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Sony Imageworks Character Animation is Over the Moon

Exclusive BTS videos and look at the character animation in Netflix’s Over the Moon

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Disguising Virtual Production Rendering

A deep dive on disguise’s cluster rendering and advances for virtual production

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Character Integration in Monster Hunter

Ayo Burgess at Mr X, discusses the art of creature live-action digital integration.

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fxpodcast #327: The Mill

We speak to the new CEO of The Mill about the companies new broader creative direction

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