Unity acquires Ziva Dynamics

Unity acquires Ziva

Read

VES Reference Platform

The VES tech Committee looks forward to what workstations artists could and should be using, in the VFX Reference Platform 2021 Survey.

Read

VES 2022 Nominees

Congrats to all this year’s nominees in the 20th VES awards.

Read

Goodbye Kansas Studio is on Vigil

Vigil has only just been released in the USA, VFX by Goodbye Kansas Studios.

Read

Maya’s Unreal Future

Autodesk, in collaboration with Epic Games, has released a new Maya Unreal Live Link

Read

Virtual McDonalds

Co-Directors Matt Manhire and David Whiteson recently finished a Mcdonald’s commercial shot entirely using VP.

Read

Deep Neural Rendering Comes of Age

NR is so much more than DeepFakes, as Synthesia is demonstrating.

Read

Ghost of Ghostbusters Past

Egon, Ecto, and effects and effects in Ghostbusters: Afterlife.

Read

The Matrix is Unreal

A Tech look behind the incredible Matrix UE5 Experience

Read

Angie Hybrid Renderer from Isotropix

Early access to Angie for Clarisse.

Read

The Volumetric Future?

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

Read

The Definitive Weta Digital Guide to IBL

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

Read

fxpodcast #336: Chris Corbould SFX Supervisor 007

SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

Read

The Eternal Characters

The character animation + VFX of the Eternals and at Weta Digital

Read

fxpodcast #335: Nuke meet Unreal, play nicely.

The upcoming Nuke release sees the addition of direct Unreal importing and control.

Read

SYNTHia Virtual Talent at The-Artery

We discuss The-Artery’s SYNTHia with Vico Sharabani

Read

The end of Bond-age

Bond VFX at DNEG with Previz from Proof.

Read

Foundational Visual Effects

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

Read

Katana 5 with Nuke

Katana 5 unites strongly with Nuke

Read

fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages

We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.

Read

Unity Weta Deal

The details of the Weta Unity deal.

Read

Digital Avatars at GTC

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

Read

Golaem 8 including Real-Time crowd sims for UE4

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

Read

ILM solves Y Last Man

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

Read

fxpodcast #333: Perception, Designing Science Fiction & Science Fact

Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.

Read

Can Xencelabs tablets challenge Wacom?

We have been testing the Xencelabs tablet for the last few months.

Read

Cinematic Computational Photography

A look at the state of the art in computational photography in the iPhone13 ProMax.

Read

fxpodcast #332: Can Computational Photography be Cinematic?

Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max

Read

Fun News from Adobe MAX

Adobe Max has a range of new innovations many using Sensei AI machine learning.

Read
Copy link
Powered by Social Snap