The Volumetric Future?

December 1, 2021

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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quicktakes

The Definitive Weta Digital Guide to IBL

November 29, 2021

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

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fxpodcast #336: Chris Corbould SFX Supervisor 007

November 24, 2021

SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

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fxpodcasts

The Eternal Characters

November 19, 2021

The character animation + VFX of the Eternals and at Weta Digital

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fxfeatured

fxpodcast #335: Nuke meet Unreal, play nicely.

November 17, 2021

The upcoming Nuke release sees the addition of direct Unreal importing and control.

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fxpodcasts

SYNTHia Virtual Talent at The-Artery

November 16, 2021

We discuss The-Artery’s SYNTHia with Vico Sharabani

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quicktakes

The end of Bond-age

November 15, 2021

Bond VFX at DNEG with Previz from Proof.

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fxfeatured

Foundational Visual Effects

November 15, 2021

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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fxfeatured

Katana 5 with Nuke

November 11, 2021

Katana 5 unites strongly with Nuke

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fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages

November 11, 2021

We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.

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fxpodcasts

Unity Weta Deal

November 9, 2021

The details of the Weta Unity deal.

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fxfeatured

Digital Avatars at GTC

November 9, 2021

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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quicktakes

Golaem 8 including Real-Time crowd sims for UE4

November 4, 2021

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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quicktakes

ILM solves Y Last Man

November 3, 2021

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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quicktakes

fxpodcast #333: Perception, Designing Science Fiction & Science Fact

November 1, 2021

Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.

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