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We compare Star Trek’s Picard to Strange New Worlds
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NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers
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A special (technical) view of the new Stereo Avatar: The Way of Water
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We talk to the Artery’s Vico Sharabani about creativity and the evolving business of engaged creativity.
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Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.
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Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat
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Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.
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An in-depth talk with All the VFX team, All at Once (well 4 of the 5 artists)
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The world’s first full neural rendered dialogue replacement full feature film.
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We visit on set with 3D scanning company Avatar Factory.
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We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.
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UE5 is released as part of Unreal’s State of Unreal.
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VFX sups Douglas Purver and Becky Graham discuss The Gilded Age of VFX at DNEG
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Property Master, Dean Eilertson talks about The Adam Project
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