Lessons Learnt for Machine Learning VFX

July 6, 2021

AI Machine Learning Lessons from the ‘Censor Veil’ as seen in Welcome to Chechnya

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Live action AOVs: Disney Soft Segmentation via CopyCat in Nuke

June 1, 2021

Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva

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Synthesia: Full Digital Jacket

May 27, 2021

An exclusive Digital Humans ‘test drive/ test Inferrence’ of Synthesia Studio

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UE5 Early Release

May 26, 2021

UE5 Early Release and an exclusive look at the artistry from Aaron Sims Creative

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Kong: Weta’s Biggest Ape Yet

May 4, 2021

Godzilla vs. Kong provided Weta Digital a chance to tackle their largest ape design challenge yet.

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Omniverse & Audio2Face

April 27, 2021

A detailed look and demo of Audio2Face as part of the new Omniverse from NVIDIA

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CopyCat, Inference & Machine Learning in Nuke

April 14, 2021

A NUKE deep dive into Deep Learning with Dan Ring, Head of Research at the Foundry.

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Fake Tom Cruise

April 8, 2021

We explore the pipeline of DeepTomCruise with his creator Chris Ume

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VP with Digital Humans & Darren Hendler

April 6, 2021

Epic Games have published their new Virtual Production Field Guide: incl. DD’s Darren Hendler.

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Vision getting ahead in WandaVision

March 22, 2021

A detailed look at Vision facing Wanda’s Westview with VFX Supervisor Tara DeMarco & Rodeo FX’s Julien Héry

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The Rise of Real-Time Digital Humans: Pulse Panel

March 19, 2021

Digital Humans: Pulse Panel including bonus material.

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Sony Imageworks Character Animation is Over the Moon

March 8, 2021

Exclusive BTS videos and look at the character animation in Netflix’s Over the Moon

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Disguising Virtual Production Rendering

March 7, 2021

A deep dive on disguise’s cluster rendering and advances for virtual production

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Character Integration in Monster Hunter

February 25, 2021

Ayo Burgess at Mr X, discusses the art of creature live-action digital integration.

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Head Mounted Sci-Tech Oscars

February 21, 2021

A detailed look at the Sci-Tech winning world of head-mounted cameras and facial MoCap.

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