Should you update your Apple gear for pro work?
We road test the iPhone 15 Max and M3 Max MacBook Pro for professional work.
The Meep may not inherit the Earth, thanks to Dr Who and Untold Studios
Untold Studios worked with Bad Wolf to help bring the BBC’s 60th Anniversary of Doctor Who to life, with a major focus on The Meep in the ep, ‘The Star Beast’.
True cross-platform, immersive, open source connected spaces
Today the Web is a series of connected pages, tomorrow could be a series of Connected Spaces – thanks to Magnopus.
The art of NeRFs, part two: guassian splats, RT NeRFs, stitching and adding stable diffusion into NeRFs
In part 2 of our Art of NeRFs, we explore 4 incredible applications and innovations in the world of NeRFs
The art and craft of training data. Yes, training data
VFX uses Machine Learning tools and it is also increasingly being used to produce training data for ML solutions with sleuthing and alchemy.
The art of NeRFs, part one
NeRFs were one of THE hot topics at SIGGRAPH 2023 – and we deep dive into why… and exactly what a NeRF is.
How they did that brilliant women’s football commercial
Nicolas Vogel, Flame artist & VFX Supervisor at Prodigious in France headed the Orange – la Compil des Bleues TV commercial which has gone viral the world over.
AI aided facial animation for Call of Duty Modern Warfare II
DI4D + Infinity Ward delivered the facial animation for Call of Duty Modern Warfare II. They processed over 4 hours of facial performance data with a new AI pipeline.
Guardians Vol3: How they delivered those brilliant CG character performances
Guardians of the Galaxy Vol. 3 will be remembered for having some of the finest character animation work yet seen in the Marvel Universe.
Apple M2 Studio learns Nuke machine learning
The new Nuke with Apple Silicon native CopyCat shows why the new Apple M2 Ultra is a great machine learning VFX tool.
Guardians Vol 3: how they did that incredible hallway shot
We talk to Wētā FX’s Guy Williams and deep dive into that Hallyway one-shot in Guardians Vol3.
A Possible Future of Wide Scale Volumetric: NeRFs, AI and Experiencials
We answer a much asked question: What is the next big thing with AI in media and entertainment?
Picard : Star Trek at its VFX finest
Picard’s VFX honors both the tradition and inspiration of decades of Trek VFX.
What a week in 3D: RenderMan, Lightwave, and Clarisse
RenderMan turns 25, Lightwave Moves, and Clarisse Dies
Virtual influences and digital humans at scale: Isaac Bratzel
We talk to Isaac Bratzel about his new Digital Human company: Avataros
Generative AI fashion videos
London College of Fashion and Framestore’s Johannes Saam discuss how to make generative fashion AI videos
Flying Top Gun: Maverick with Ryan Tudhope
A Deep Dive with Oscar Nominated Ryan Tudhope, the Visual Effects Supervisor on Top Gun: Maverick.
Exclusive: Joe Letteri discusses Wētā FX’s new facial pipeline on Avatar 2
Senior VFX Supervisor Joe Letteri discusses in depth, Wētā FX’s new APFS pipeline – the new face system in Avatar: The Way of Water, along with Prof. Karan Singh.
She-Hulk: Wētā’s Shade of Green
We sit down with Wētā FX to discuss the character animation of She-Hulk with VFX Supervisor Guy Williams and Animation Director Sidney Kombo-Kintombo
Why the Campanile movie, 25 years on, is still so important
Following his Lifetime Achievement Emmy, Paul Debevec looks back 25 years to his original Campanile Movie.
The virtual production behind the soccer TVC for Caledon Football Club
We explore the technical issues in this advanced Virtual Production with film makers and VP experts.
Huge update for MetaHuman : import your own head!
The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5
Majestically Morphing Morbius
We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.
Deep Dive on Wētā FX Face Fabrication System
A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System
Making of (all the) Spider-Man: No Way Home
Video breakdowns of SPI’s great Comp, Environment, suit, and FX work for Spider-Man
The neural rendering of The Champion
The world’s first full neural rendered dialogue replacement full feature film.
Do I want an Apple Studio?
We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.
