This week we speak to Robh Ruppel, an art director at Naughty Dog, about the role of art direction and production design in computer games. Ruppel has worked as a production designer and concept artist in both games and feature films – you can see his personal website here.
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Great interview. I’ve seen some of Robh’s artwork and is amazing. I liked that “it’s not about technology..it’s about the choices that you make in staging and the idea behind it….” Thanks for the advice. Greetings from Chile!! 🙂