Far Cry 3: digital survivors
Ubisoft Character Technical Director Kieran O’Sullivan recently spoke at a highly successful 3Dec Autodesk function – fxguide spoke to him afterwards about the technical workflow, character design and rigging for the cast of Far Cry 3.
Readthe vfx show #159: Flight and Cast Away
This week we delve into two Robert Zemeckis live action films – Flight (2012) and Cast Away (2000) – both of which feature a dramatic plane crash and invisible/seamless visual effects.
ReadThe Hobbit: Weta returns to Middle-earth
fxguide explores the world of The Hobbit: An Unexpected Journey with Weta Digital and the filmmakers behind Peter Jackson’s epic vision.
ReadThe Future Mets
Marc Rienzo recently wrote, directed and vfx supervised spots for the New York Mets, one in particular took the Mets way into the future via motion capture.
ReadAssassin’s Creed III: The tech behind (or beneath) the action
Inside the ocean simulations and ship physics for Ubisoft’s new Assassin’s Creed III game, with amazing behind the scenes code testing and simulation clips.
ReadUnderstanding Magic Bullet(s): a personal quest
The 7 things you need to know about Red Giants Magic Bullet Range, – for those lost but wanting to check out these great tools.
Readfxpodcast #237: Carl Rosendahl, from PDI to the future of VFX
Mike speaks to Carl Rosendahl, founder of PDI, venture capitalist & industry titan, about his history and a key VES speech he made mapping out the issues for our industry looking forward. It is a compelling & unapologieticly frank examination.
ReadRise of the effects
How DreamWorks Animation used Houdini, cellular automata and other effects techniques on Rise of the Guardians.
ReadVES Understanding Unions Panel report
From Hollywood, our in depth report from the recent VES panel discussion “Understanding Unions”. Why are visual effects artists not represented by a union? Should they be? How would that work? Why is there no trade association? How do these issues affect the entire industry?
ReadVFX Oscar Shortlist announced
The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 85th Academy Awards®.
ReadGood evening, tonight we have a case of on-set workflow: Hitchcock
We look at the RED camera use and DIT work on Hitchcock using Light Iron’s OUTPOST on set workflow.
ReadLife of Pi: a tiger’s tale
Bringing to life digital oceans and characters for Ang Lee’s Life of Pi. Includes several making of breakdown videos.
ReadTwilight’s final battle
Tippet Studio discusses the visual effects behind the final wolf and vampire battle in Breaking Dawn – Part 2.
Readfxpodcast #236: Adam Howard VFX Supervisor
This week we speak to Adam Howard, vfx supervisor. We discuss his amazing career and touch on his latest film supervising on the last Twilight Film.
ReadEA – Medal of Honor – DD’s virtual production pipeline
We talk to Digital Domain’s Gary Roberts and Richard Morton about their virtual production pipeline for an EA Medal of Honor cinematic spot.
ReadThe Man with the Iron Fists: Making Brass Body
We talk to Gradient Effects about the challenges of creating metal armour for a character in ‘The Man with the Iron Fists’. Includes vfx breakdown.
ReadBond’s boldest adventure yet: Skyfall
The practical and digital visual effects behind Skyfall, the latest Bond film from director Sam Mendes.
Readfxpodcast #235: Skyfall vfx supe Steve Begg
This week we talk to Steve Begg, the overall visual effects supervisor for the latest James Bond film, Skyfall. Begg discusses working with miniatures, practical effects and CG work.
Read