Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)

Artwork by Nick Gaul.
Artwork by Nick Gaul.

Chaos Group’s V-Ray renderer has been making waves in the industry for some time now – it was relied upon extensively by Digital Domain on Ender’s Game, while ILM also used V-Ray during production on Star Trek Into Darkness, Pacific Rim and The Lone Ranger.

Chaos has just announced V-Ray 3.0 for Maya as a Beta program (V-Ray 3.0 is already available for 3ds Max). V-Ray 3.0 includes features such as the new path-tracing engine (Progressive Image Sampler), Ray-Traced Subsurface Scattering (SSS), a new VRaySkinMtl with built-in SSS and layered reflections, and support for MARI’s UDIM and Autodesk Mudbox’s UVTILE formats.

Mike Seymour sat down with Chaos Group founders Vladimir Koylazov and Peter Mitev to discuss the latest with V-Ray and what you can expect into the future. V-Ray will also the subject of a number of presentations at next week’s GPU Technology Conference, which fxguide is attending.


 

[fx_audio src=”/wp-content/uploads/2014/03/Vray_edited.mp3″ link=”/wp-content/uploads/2014/03/Vray_edited.mp3″]

 


 

You can find out more about the V-Ray 3.0 for Maya Beta program at http://www.v-ray.com, and read more about the GPU Technology Conference at http://www.gputechconf.com.

1 thought on “Catching up with V-Ray’s founders (& V-Ray 3.0 for Maya)”

  1. Without wanting to be rude… I know why Vlado just stays in basic mode! It’s because his deadline are always “when it’s ready1 😉 LOL

    If you have thight deadline like in commercial work, you really always need expert mode!

Comments are closed.