Home Page › forums › Autodesk/Discreet › Flame and Smoke › Burn
- This topic has 6 replies, 6 voices, and was last updated 13 years ago by Alex Udalcov.
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April 19, 2007 at 10:19 pm #201593JfMParticipant
Can somebody tell me what a Burn license will cost me? We just have bought a Smoke and we are thinking of buying a extra Burn node but we have no idea in what price range we must thing.
Anybody?April 20, 2007 at 2:10 pm #215498AnonymousInactiveHi,
According to what I’ve got, a single burn license is US$5500.00 ( a 4 license pack is US$17,500.00 ) It used to need a “wire” license installed on the host system (the smoke) but all the new IFF products ship with wire included.cheers
TWApril 22, 2007 at 3:20 pm #215500maria haoParticipantThanks I will tell my boss 😕
April 23, 2007 at 9:31 am #215497SinanParticipantI am a flame user, but I didn’t know smoke could use burn. I thought that it is designed for rendering batch setups. Anybody using it with smoke, does it render DVE setups?
April 23, 2007 at 9:42 am #215501maria haoParticipant@ kuban
Smoke SP3 ext 1 has more integrated modules for burnMay 4, 2007 at 11:19 pm #215499Bogdan NParticipantBe advised that manner in which smoke utilizes burn may not bring the productivity enhancement that you may be seeking. The new software build coming down the pike notwithstanding, smoke accesses burn through the timeline only. Also, should you have long unsegmented clips in the timeline, smoke will send the render to one node, regardless of how many nodes are idle on the burn. A workaround is to add splices to the clip in question for the express reason of “fooling” the burn into handling the segment as a separate effect. This may add a little more complexity should you have to revisit or revise your work. Save your timeline first, before you add cuts, and this becomes less of an issue.
Cheers.October 29, 2007 at 11:31 am #215502Alex UdalcovParticipantI was curious about the Burn workflow aswell…someone on another forum mentioned that the latest version of Smoke can use Burn for pretty much all tasks.
With multicore background rendering easily executable in something as cheap as After Effects and the whole timemagic/eiger thing in Quantel systems being automatic I am intrigued as to the power of Burn and how automated BG rendering is in Smoke these days?
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