Burn

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #201593
    JfM
    Participant

    Can somebody tell me what a Burn license will cost me? We just have bought a Smoke and we are thinking of buying a extra Burn node but we have no idea in what price range we must thing.
    Anybody?

    #215498
    Anonymous
    Inactive

    Hi,
    According to what I’ve got, a single burn license is US$5500.00 ( a 4 license pack is US$17,500.00 ) It used to need a “wire” license installed on the host system (the smoke) but all the new IFF products ship with wire included.

    cheers
    TW

    #215500
    maria hao
    Participant

    Thanks I will tell my boss 😕

    #215497
    Sinan
    Participant

    I am a flame user, but I didn’t know smoke could use burn. I thought that it is designed for rendering batch setups. Anybody using it with smoke, does it render DVE setups?

    #215501
    maria hao
    Participant

    @ kuban
    Smoke SP3 ext 1 has more integrated modules for burn

    #215499
    Bogdan N
    Participant

    Be advised that manner in which smoke utilizes burn may not bring the productivity enhancement that you may be seeking. The new software build coming down the pike notwithstanding, smoke accesses burn through the timeline only. Also, should you have long unsegmented clips in the timeline, smoke will send the render to one node, regardless of how many nodes are idle on the burn. A workaround is to add splices to the clip in question for the express reason of “fooling” the burn into handling the segment as a separate effect. This may add a little more complexity should you have to revisit or revise your work. Save your timeline first, before you add cuts, and this becomes less of an issue.
    Cheers.

    #215502
    Alex Udalcov
    Participant

    I was curious about the Burn workflow aswell…someone on another forum mentioned that the latest version of Smoke can use Burn for pretty much all tasks.

    With multicore background rendering easily executable in something as cheap as After Effects and the whole timemagic/eiger thing in Quantel systems being automatic I am intrigued as to the power of Burn and how automated BG rendering is in Smoke these days?

Viewing 7 posts - 1 through 7 (of 7 total)
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