We talk to Double Negative’s Harry Biddle about the render-time manipulation and generation of levelsets, which allow for the art-direction of fluid sims. Biddle will be presenting research on this area at DigiPro on Saturday 20th July (the day before SIGGRAPH 2013 starts).
Dneg’s new fluid sim pipeline was used during the development of Captain Philips, Man Of Steel, and Les Miserables. fxguide is the official podcast of DigiPro which will also feature presentations from Pixar, DreamWorks Animation, Image Engine, Walt Disney Animation Studios, Rhythm & Hues and Weta Digital.
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