Tropic Thunder

September 3, 2008

In this week’s fxpodcast, Mark Breakspear of CIS (formerly Rainmaker) discusses how Blades of Glory showed his company how fundamentally different the pipeline needs to be for visual effects in comedies. We follow up with more details and background in our online story.

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Labor Series Part Two: The Animation Guild

August 27, 2008

In this fxpodcast we speak with Steve Hulett, Business Representative for the The Animation Guild Local 839 IATSE. This is part of an ongoing series discussing the issues involved in labor laws, treatment of workers and general respect for visual effects in the industry.

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Siggraph 2008 Barcamp

August 14, 2008

Recorded on a rooftop in downtown Los Angeles at our traditional tradeshow Barcamp. We are joined by fxphd members to discuss what they have seen so far at Siggraph.

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Journey to the Center of Stereo Grading

August 8, 2008

We speak with stereo colorist Jeff Olm about grading and post considerations for Journey to the Center of the Earth 3D.

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Labor Series Part One: Unpaid Artists

July 30, 2008

In part one of a new series on Labor issues we talk with Dave Rand who has taken on the role as spokeperson for about 100 artists who worked on a film in Canada at Meteor Studios who were not paid for the last few months of work as the company filed bankruptcy. This is an important story and a great conversation about the state of visual effects as a business.

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The Dark Knight on the Really Really Big Screen

July 21, 2008

We chat with Double Negative vfx supervisor Paul Franklin about their work on the latest Batman flick, including special considerations for the IMAX release.

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Motion Theory

July 13, 2008

We speak with Nick Losq and Matt Winkel of Venice, California based studio Motion Theory.

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New Deal Studios – Matthew Gratzner

July 2, 2008

We speak with co-founder of New Deal Studios Matthew Gratzner about their work and the business.

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Chris Edwards on Pre-viz and the Third Floor

June 22, 2008

We speak with Chris Edwards, CEO of Los Angeles-based Third Floor, about the pre-visualization work they do for films, commercials, and games.

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Luma Pictures

June 15, 2008

We speak with Chris Sage of Luma Pictures about their work, their facility pipeline, and their tools.

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Meet the Author of Droidmaker: George Lucas and the Digital Revolution

June 5, 2008

We talk to Michael Rubin about his book: DroidMAKER: George Lucas and the Digital Revolution.

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ILM’s Fierce Ironman Suit

May 21, 2008

A conversation with ILM visual effects supervisor Ben Snow about the work behind creating Ironman’s suit.

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Behind the HUD of Ironman

May 9, 2008

We speak with Dav Rauch from The Orphanage. Rauch is a director, designer and visual effects supervisor who led the team that conceptualized and designed Ironman’s Heads Up Display.

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NAB2008: Day Three

April 17, 2008

Our last podcast from Las Vegas, covering finds from the show floor.

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NAB2008: Day Two

April 15, 2008

Our annual roundtable from fxphd barcamp. We cover the announcements from RED, Eyeon, and more.

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NAB2008: Day One

April 14, 2008

Coverage of the Autodesk Usergroup Meeting. Recorded Sunday evening before the start of NAB.

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Getting the Most out of NAB 2008

April 8, 2008

We talk with organizers Chris Brown, Rochelle Winters, and Ben Kozuch about the off-the-showfloor highlights of the 2008 NAB Conference in Las Vegas.

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The final fxpodcast

April 1, 2008

New directions for the crew at fxguide. Mike Seymour, Jeff Heusser and John Montgomery discuss life beyond fxguide.

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Local Hero Post: Indie DI Heros

March 31, 2008

Owner Leandro Marini discusses the approach Local Hero has taken in providing a DI solution for the indie filmmaker, offering high quality at prices in line with their budgets.

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What’s Up with Imagineer’s Mogul?

March 28, 2008

We speak with Imagineer founder and CEO Allan Jaenicke about their new mogul vfx product line, to be introduced at NAB and rolled out over the next 18 months.

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Tim Baier on Stereoscopic 3D

March 25, 2008

Mike Seymour chats with Tim Baier, a vfx supervisor and 3D researcher who now specializes in 3D stereo productions, about the history, technology and trends in the field.

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Madame Tutli Putli – The Eyes Have It

February 13, 2008

Mike Seymour talks with artist Jason Walker, who created the effects in the animated film Madame Tutlie Putli.

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Gareth Edwards on the VFX of Attila the Hun

February 4, 2008

A conversation with Gareth Edwards, director of Attila the Hun, about how he completed over 250 visual effects shots for the film using a combination of After Effects, Premiere, MochaAE, 3dsMax, and more.

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Weta Digital and The Water Horse

January 19, 2008

Richard Frances-Moore on Weta Digital’s work on creating and animating the hero CGI character of “The Water Horse: Legend of the Deep”.

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Aliens vs. Predator Requiem

December 29, 2007

Greg and Colin Strause (The Brothers Strause) discuss their feature film directorial debut, Aliens vs. Predator Requiem. Also a preview of the new fxphd term.

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Strike a Deal

December 10, 2007

With the writer’s strike entering its fifth week, a grass roots rally took place on December 9th in Los Angeles to encourage both sides to come to a quick resolution. In our online story and fxpodcast we discuss the rally, the strike, and how it impacts not simply the writers but the entire production/post-production pipeline and the community and families at large.

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Tin Man (Our 100th Episode)

November 30, 2007

Tin Man, the modern twist on Wizard of Oz, required 1500 shots for 3 x 2hour miniseries. We talk to Anthem FX founder Lee Wilson the issues involved. It is also our 100th fxpodcast.

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The WGA Strike: Post Perspective

November 12, 2007

Post production clearly follows production, so what happens when production has no scripts to shoot?
In this week’s podcast we talk with David S. Cohen of Variety to get a post production perspective on the effect of the Writers Guild strike.

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The Art of Wire Removal

October 27, 2007

In our continuing and popular “Art of…” series, we tackle wire and rig removal. Far from being the most glamourous of visual effects, in reality wire removal is extremely challenging. We audit the current approaches and techniques of the craft. In this week’s podcast, we speak with Aaron Rhode from The Orphanage about the complex 2D and 3D solutions for scenes with wires.

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Kerner Optical: The ex-ILM Model Shop

October 8, 2007

This week, we speak with longtime Kerner Optical DOP Marty Rosenberg about the company’s past history and plans for the future.

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