Lost without Look effects !
The ever-mysterious television series Lost recently came to an end after six seasons. For the show’s last season, LOOK Effects was brought on to complete more than 1000 shots over 18 episodes, 350 of them in the finale. We talk to visual effects supervisor Adam Avitabile about some of the key sequences.
ReadAssassin’s Creed : Lineage
To coincide with the release of Assassin’s Creed II, Ubisoft called on Hybride to create 3 short films as a preamble to the game. In the films, assassin Giovanni Auditore is tasked with investigating the murder of the Duke of Milan in 1476, a role that takes him to Florence, Milan, Venice and the Vatican. We speak to Hybride president Pierre Raymond about completing 750 vfx shots for the films.
ReadImage Engine are (no) losers
Director Sylvain White’s comic adaptation of The Losers tells the story of a vigilante CIA black ops team hell-bent on uncovering a double-crossing plot against them. Under the overall vfx sup. of Richard Yuricich, Image Engine completed 147 shots for the film featuring no less than planes, buses, bullets & explosions. We talk to Image Engine visual effects supervisor Simon Hughes & visual effects producer Steve Garrad.
Readred centre #063
We review the final of House shot on a 5D, review the latest news and discuss the new Weisscam HS-2 Camera with Aki Schirmer from P&S Technik in the Red Room.
ReadHow I Shrunk the Tooth Fairy
Just released in the UK, Tooth Fairy presented a number of vfx challenges, including a classic that has been a corner stone of visual effects for decades, – as part of a tooth raid Dwayne Johnson character needed to be shrunk down and invade a child’s room while being no bigger than a match book. We spoke to VFX Jake Morrison as to how they solved it.
ReadNew fxpodcast: Science of Storytelling
Most of us live in a world where the most important aspect of our work is that it looks good, tells the story and provides entertainment,… most but not all. There is a small but highly competitive group of artists who’s work needs to be engaging, tell a story but most importantly be completely accurate. […]
ReadScientific Storytelling by Steffen Vfx
Casey Steffen, founder of Steffen Vfx, talks about his company’s work on scientific graphics for the medical, health, and entertainment industries.
ReadBirth of a Spartan
‘Birth of a Spartan’, an Xbox 360 Halo: Reach trailer directed by Noam Murro for agencytwofifteen, features visual effects by Animal Logic. The trailer follows Carter-259, the future leader of Noble Team, as he undergoes the medical augmentation procedures to become a Spartan III super soldier. Ian Failes takes a look at the work with […]
Readthe vfx show #101: Iron Man 2
https://media.fxguide.com/vfxshow/The_VFX_Show_101__Iron_Man_2.mp3 Play in new window Download Mat Graham, Jason Diamond and Mike Seymour discuss Iron Man 2, green screen and major on set lighting. Download vfxs101 here vfxs101 Production Credits: Producers: Todd Scholton and Mat Graham Show Notes: Director: Jon Favreau American Cinematographer Iron Man 2 Story fxguide Iron Man 2 shows Ben Snow Sam […]
ReadLegion of effects with a SPIN
In Legion, now out on DVD, the future of mankind rests with the Archangel Michael (Paul Bettany) fighting against God’s angels of fury. Former effects artist turned director, Scott Stewart, looked to SPIN VFX to help realise 260 shots of digital angel wings, digi-doubles, set extensions and environments. We talk to SPIN visual effects supervisor Jeff Campbell about his work for the film.
ReadTime Magazine article “Hollywood’s VFX Sweatshops”
Rebecca Keegan, author “The Futurist: The Life and Films of James Cameron” has written an article on Visual Effects labor issues for Time Magazine. This is the second time a more mainstream media outlet has focused on trouble in our industry, the first being the “Open Letter to James Cameron” which appeared in the Huffington […]
ReadIBM Data Baby
In ‘Data Baby’, a beautiful spot for IBM directed by Mathew Cullen, Motion Theory visualised a world in which data envelops and surrounds a new-born infant. Part of a series of seven commercials, the spot utilised specially developed C code to give the data a more humanistic feel. We talk to visual effects supervisor John Fragomeni and art director Angela Zhu about the work.
ReadVisual Effects Oscar category to expand to 5 nominees?
David S. Cohen from Variety is reporting that the Visual Effects branch of the Motion Picture Academy has voted to expand the number of Visual Effects Oscar nominees from three to five. This change must now be voted on by the rules committee and the Board of Governors. The Visual Effects Society and several larger […]
Readthe vfx show #100: Indiana Jones Trilogy
https://media.fxguide.com/vfxshow/The_VFX_Show_100__Indiana_Jones_12__3.mp3 Play in new window Download Mike Seymour, Jason Wingrove and Jason Diamond celebrate the 100th episode of the VFX Show by discussing the visual effects of the first three Indiana Jones films. Download vfxs100 here vfxs100 Production Credits: Producers: Mat Graham and Todd Scholton Show Notes: Director: Steven Spielberg Raiders of the Lost Ark […]
Readred centre #062
We look deep into infrared, stare into Hot Mirrors and gear up with geared heads
ReadRobin Hood at MPC
For Robin Hood, director Ridley Scott’s take on the classic tale, MPC created hundreds of visual effects of medieval castles, an invading French armada, CG troops and many, many arrows. We talk to MPC visual effects supervisor Richard Stammers about his work for the film.
ReadIron Man 2 Podcasts
We have two Iron Man 2 podcasts from 3 countries! Our new fxpodcast has an indepth (audio) podcast with Ben Snow of ILM discussing their work and in particular a detailed discussion – as only fxguide does- on the algorithms used in the lighting models by ILM. Visit the fxpodcast page for direct downloads and […]
ReadGoing Down Under Hill 60
For Beneath Hill 60, the story of a secret group of Australian tunnelers recruited to Germany in the First World War, Cutting Edge completed 120 visual effects shots ranging from matte paintings, smoke and rain enhancements to fully digital explosions. We talk to visual effects supervisor Ron Roberts about the film.
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