VFXShow 260: Love, Death + Robots
A special Love, Death + Robots episode incl. Special Guests from Blur Studios: Jed Denjean + Rendering Guru: Zap Andersson.
ReadHuge update for MetaHuman : Import your own head!
The new mesh importer for MetaHuman Creator is a game-changer for Digital Humans in UE5
ReadMajestically Morphing Morbius
We talk to Joel Behrens, VFX Supervisor at Digital Domain about Morbius’ digital transformation.
ReadRealtime Fractals in Unreal
Something familiar that you have never seen before – in real-time: UE5 Fractals
Readfxphd: online vfx training for professionals
Our sister site fxphd.com is a leading provider of online training courses for professionals in the visual effects and animation industry. Their courses are designed to help professionals stay up-to-date with the latest techniques and software, and to develop the skills they need to advance their careers.
ReadDeep Dive on Wētā FX Face Fabrication System
A deep dive into the Machine Learning of WĒTĀ FX’s Wētā FX Face Fabrication System
ReadAutodesk + RADiCAL: AI-powered 3D Motion Capture
Autodesk invests in RADiCAL and their AI-powered 3D Motion Capture System.
ReadMaking of (all the) Spider-Man: No Way Home
Video breakdowns of SPI’s great Comp, Environment, suit, and FX work for Spider-Man
ReadNVIDIA is collaborating with top academics to present 16 SIGGRAPH Papers
NVIDIA works with 14 academic researchers on 16 SIGGRAPH ’22 papers
ReadAvatar: The Way of Water: Does it seem it was worth the wait?
A special (technical) view of the new Stereo Avatar: The Way of Water
Readfxpodcast #340 Advertising and Creative on Madison Avenue
We talk to the Artery’s Vico Sharabani about creativity and the evolving business of engaged creativity.
ReadPixomondo Bashes Environments with KitBash3D
Given the volume of models for episodic work, Pixomondo finds great value in Kit-bashing.
ReadUnion VFX for Operation Mincemeat
Union discusses creating the dramatic VFX for UK WWII thriller Operation Mincemeat
ReadHeavenly Virtual Production.
Pixomondo continues to expand its use of LED volumes in short-form projects such as commercials.
ReadEverything Everywhere All At Once VFX Team All at Once
An in-depth talk with All the VFX team, All at Once (well 4 of the 5 artists)
ReadThe Neural Rendering of The Champion
The world’s first full neural rendered dialogue replacement full feature film.
ReadDo I want an Apple Studio?
We look at M1 Max Studio vs M1 MacBook Pro – for professional effects editing.
ReadUE5 in a State of Unreal Digital Human Characters
UE5 is released as part of Unreal’s State of Unreal.
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