DigiPro 2013 preview

A special preview of the DigiPro 2013 event taking place right before SIGGRAPH this year, featuring talks from Pixar, Weta Digital, Image Engine, Dneg and Dreamworks.

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quicktakes

John Textor and what really happened inside Digital Domain Media Group?

An In depth look at the Digital Domain Media Group collapse as fxguide speaks to its former CEO John Textor and pieces together the lessons to be learnt.

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fxfeatured

Spots round-up

A look at some recent commercials that have caught our eye and the work behind them. Plus a special focus on The Mill LA.

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quicktakes

the rc #131: Cine Gear, Odemax and Jason in Prague

This week Mike and Jason talk all the latest camera tech. Jeff Heusser is at the recent Cine Gear Expo looking at the Novo. And in the RED Room, we interview Scott Poarch from Odemax re REDRAY delivery.

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therc

The new Mac Pro: the cube comes of age

We take a look at the new Mac Pro and uncover some details as to why we feel it shouldn’t be dismissed as a “pro” computer.

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quicktakes

VFX in Los Angeles – 100 hour weeks & homeless

A true story about a young man starting a career in visual effects in Los Angeles.

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quicktakes

The Foundry’s MARI coming to OS X

If you missed the Apple WWDC keynote, Phil Schiller mentioned that The Foundry and PIXAR would be showing off something at a sneak peek at the new Mac Pro. We know know what it is: MARI on OSX.

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quicktakes

Autodesk…just what are they doing with Smoke and Flame?

fxguide sat down with Stig Gruman, VP of sales to discuss the direction of Flame and Smoke, Naiad, and more.

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fxfeatured

Revisiting the roaring 20s: The Great Gatsby

Behind the scenes of Animal Logic’s visual effects for The Great Gatsby.

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fxfeatured

Game environments – Part C: making wet environments

The third of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on creating wet surfaces.

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fxfeatured

Game environments – Part B: rain

The second of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on how to create rain.

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fxfeatured

Game environments – Part A: rendering Remember Me

EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom’s newest release Remember Me. This part focuses on rendering the game.

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fxfeatured

Renderman, Happy Birthday!

Pixar Animation Studios today announced a celebration of 25 years of Pixar’s RenderMan

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quicktakes

Fast & Furious 6: just plane crazy!

How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.

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fxfeatured

the vfx show #169: Star Trek Into Darkness

Mike Seymour, Mark Christiansen and Jason Diamond discuss the visual effects of J.J. Abrams’ Star Trek Into Darkness.

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thevfxshow

RealFlow 2013 released

Find out more about RealFlow 2013, Next Limit’s newly released fluid simulation software.

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quicktakes

Australian Cinematographers Society 2013 award winners

The rc podcast’s Jason Wingrove, and a project made with the help of fxphd, were among the winners of the ACS 2013 National Awards.

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quicktakes

VFX Hot Spot Round-up: Destiny, PETA and Dodge

We look at three new spots with VFX from Digital Domain, The Mill and Method Studios.

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quicktakes
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