On Thursday night in LA, the 10 contenders for the visual effects Oscar were presented at the signature ‘bake-off’ event at the Academy of Motion Picture Arts and Sciences.
Here, visual effects supervisors representing each film showed 10-minute excerpts of final shots from their work (breakdowns are not allowed).
Michael Scott, who attended the event, has this guest report from the night with notes about what each visual effects supervisor presented.
Richard Edlund introduced the night, the running order was picked in part by drawing lots but also in part by consultation with projectionists. Today the Oscar team need to judge not only providing high quality projection for the bake off but juggle with the normal 2D, 3D or film or digital, and even HFR. All with the aim of having the fairest and smoothest viewing experience for the industry audience.
Life of Pi
Visual effects supervisor: Bill Westenhofer
• Bill Westenhofer was talking a mile a minute to beat the red light
• 90 min of VFX, 10 vendors, 690 shots, which doesn’t sound like much until you realize the entire show is only about 930 shots in total
• The ocean was portrayed as a character in itself
• The film was shot stereo, dual Alexa on Cameron Pace rig
• There was no shooting on “location” (ocean), all the water work was done in a tank with set extensions
• Aside from the tiger, other animals early on — zebra, hyena, chimp — also nearly completely digital
• Of the 170 tiger shots, only 14% with a real tiger
• The animals are all keyframe animated from reference
• Flying fish sequence utilized special implementation of Massive to accommodate them moving in and out of water
• A more lighthearted presentation, suitable to a Whedon film
• 40 second megashot required detailed digital doubles
• No real arrows were fired by Jeremy Renner
• Alien soldiers were based on motion capture with animalistic sweetening (birds, insects)
• The Hulk was the biggest challenge – he had to be believable, detailed, and connected to Banner
• A huge amount of reference was taken of actor Mark Ruffalo, and a full digital double of Ruffalo was made to make sure they’d nailed him before creating the Hulk from that basis
• The production also used a male stripper painted green — “Green Steve” — as on-set reference
• The forest fight between Iron Man and Thor began as a location shoot, but as the fight evolved it eventually became a completely digital environment/sequence
• The climactic battle originally intended to be NYC location, wound up being NYC and Cleveland, with the later standing in for NY
• Interestingly, much of the climactic pyro (people running from exploding cars) was done live
• Letteri spoke of being excited to return to Middle Earth, especially to work again with Gollum
• Gollum was rebuilt from the inside out, new tissue and muscle sim, entire performance captured realtime
• Likewise Trolls, Goblin King, Azog (late addition to the story)
• Goblins started as live actors with animatronic heads, then the heads were discarded on set in favor of replacement, then entire actors were digitally replaced, then eventually entire shots became digital.
• There was simultaneous mocap of troll performances on separate mocap stage, dual performances
• Likewise, simultaneous “scaled” filming of Bilbo/dwarves in Bag End and Gandalf on a greenscreen stage elsewhere
• No miniatures were used, instead it was all digital, due to challenges with stereo and schedule (“Peter likes to change his mind a lot.”)
• Everything was physically simulated – in all aspects of production.
Special and miniature effects supervisor: Chris Corbould
• This was the first Bond with “CG characters” (the scorpion on Bond’s hand when he’s playing the drinking game and the Komodo dragons)
• By contrast with The Hobbit, a conscious effort made to utilize traditional techniques as much as possible — miniatures, stunts, full scale effects
• Underground train crash was done full scale, not with miniature on a sound stage
• Miniature shooting was aided by 2K Alexa playback — they knew what they had immediately
• Head replacements and rig removal were used in opening sequence
• Bond’s fall from the train at the start if the film involved a seamless transitions to CG double
• Production committed to roto rather than green/bluescreen as much as possible to accommodate Roger Deakins and not screw up the DOP’s lighting with color contamination
• Dir Mendes was very clear about what he wanted
• It was noted that audience couldn’t help themselves applauding the Aston Martin when it appeared
• 3D printing techniques used to build some of the miniatures (e.g. the villain’s helicopter)
• There was a great reliance on large scale practical effects
• Early release of prologue sequence meant having to hit the ground running
• The Bat shot in L.A. — was described as “the most un-aerodynamic vehicle in cinema history.”
• The audience “had to believe a brick could fly,” so the Bat was built full scale and rigged to move through shot, often tailed by a “platemobile” shooting IMAX cameras to get plates of the streets.
• 11,000 extras and live pyro were used in the football stadium
• Lots of daylight action utilizing new HDRI ray tracer at DNeg
• As before, no DI was used, the film was finished with a chemical process/color timing
• The images had to be “beautiful, poetic, dark, kickass, modern, grounded, but a fairy tale,” the task was to make 8 famous actors into dwarfs, and only four months to do it in.
• They went for a modern aesthetic on a classical look — in particular, the use of macro photography
• The dwarf actors could not just use scale tricks but had to work with a movement coach and be digitally re-proportioned, as their limb ratios are not just a direct scale
• All animals shown in the “Sanctuary” sequence were digital, and keyframe animated
• The Elk spirit created from whole cloth, no on-set macquette or anything was used… “Kristen Stewart was stroking a tennis ball.”
Visual effects branch members will now vote on the final five films to be given Oscar consideration, to be announced on January 10th, with the main Academy Awards ceremony on February 24th.
3 thoughts on “10 films face-off at VFX bake-off”
Daniel Grid
Life of Pi And dark knight rises
Kevin Traywick
While votiing on a movie gives credit to the outstanding vfx teams, I think it misses the chance to point out that most exceptional work occurs within a single character, effect or shot within a film, e.g., Gollem in the Hobbit just stands out as amazing work. My vote would be for an fxguide “Best of the Best, the VFX Shot Awards,” as voted on by the fxguide community. For example, my votes this year would be:
Best of the Beasts (CGI Character): The troll from Snow White (though I haven’t seen LIfe of Pi)
Best MoCap: Hulk/Gollum tie
Best Particles: Starmap from Prometheus
Best Plates: Avenger’s NYC
etc etc.
though I realize creating the categories might be tough…
john
That is a cool idea Kevin, I would so totally vote on a FXGUIDE VFX Awards. Mike? John?
Life of Pi And dark knight rises
While votiing on a movie gives credit to the outstanding vfx teams, I think it misses the chance to point out that most exceptional work occurs within a single character, effect or shot within a film, e.g., Gollem in the Hobbit just stands out as amazing work. My vote would be for an fxguide “Best of the Best, the VFX Shot Awards,” as voted on by the fxguide community. For example, my votes this year would be:
Best of the Beasts (CGI Character): The troll from Snow White (though I haven’t seen LIfe of Pi)
Best MoCap: Hulk/Gollum tie
Best Particles: Starmap from Prometheus
Best Plates: Avenger’s NYC
etc etc.
though I realize creating the categories might be tough…
That is a cool idea Kevin, I would so totally vote on a FXGUIDE VFX Awards. Mike? John?