fxguide talks to Apple about Shake’s Future
There has been much speculation about the direction for the Shake development team post-Shake. Will it fold into FCP? Will it address the high end? Is this the start of a mass low cost iShake? We spoke directly to Dion Scoppettuolo, Senior Product Marketing Manager for Apple’s Shake, about the rumours and the “2008 projected launch date”.
The Deaths of Ian: Stan Winston Studios
fxguide, in partnership with Stan Winston Productions, is proud to announce that we will now blog an entire visual effects film, from start to finish. In an unprecedented move, we have been given full access to cover The Death’s of Ian from inception to completion: from concept art to final print. If you think you’re having a bad day, consider Ian Stone, an all-American kid who is murdered by horrifying pursuers only to wake up in a slightly diffe
X-Men: Extreme Makeover
In this week’s podcast we talk to Greg Strause, of Lola and Hydraulx and John Bruno visual effects supervisor of X-Men, about the amazing 25 year digital facelifts in X-Men: The Last Stand. We are also joined in our companion written story by Eric Saindon who headed up the Weta X-Men 3 team .
Alien Smackdown inside ILM
Alien Smackdown was the title of a recent lecture by Grady Cofer from ILM, we caught up with him in Sydney and asked “Just what the heck is a Sabre ?” And how does it differ from a discreet flame? We got to hear first hand how the team at ILM use the 3D compositing environment of Flame and Inferno to comp shots such as the opening of Star Wars Ep 3 and War of the Worlds. Grady showed us indepth how ILM uses Flame and especially how they use imported 3D g
Would DaVinci Have Been Compositor or Animator?
The Da Vinci Code found the box office glory, opening at US$77 million (USA) and a record US$147 million overseas. To be successful the Da Vinci code required both seamless visual effects and detailed visualisations. This week we speak to the team at Double Negative in London about their work on the film and how they solved the visual effects.
United 93
Rarely is a vfx team called upon to so faithfully recreate something so significant to so many people, and so vividly recalled by so many of the film’s audience. United flight 93 was hand crafted back to life by the team at Double Negative in London.
Digital Domain sold to Michael Bay
UPDATE: Digital Domain has been sold to Michael Bay. We first heard rumours from equipment suppliers on Monday. For those who follow Nuke and D2 Software, this is especially good news! Carl Stork, Digital Domain’s new CEO, has a 20 year history as a technology innovator, and one of the things he’s looking forward to is continued expansion of Digital Domain’s software offerings. We have Carl Stork’s initial comment on D2, with more to follow soon.
Keeping Track of Bugs in Silent Hill
In this week’s fxpodcast we talk to Evan Jacobs about his role — on set and off — for the feature filmSilent Hill. In the companion story we focus on the issue of camera tracking on this film, and applying bugs.
Always Smashing Work from SOL designfx
Smashing cars is always fun in Visual effects, in the recent Allstate “Girls Day Out II”. Chris Kreynus talks us through how SOL designfx achieved the spot and the pipeline they used with Flame and Silhouette Roto.
Wipe out: ‘Poseidon’ Fluid Simulations
The luxury cruise ship Poseidon, with a little help from ILM, gets hit with a 150 foot freak wave in one of the most complex and visually stunning fluid simulations yet accomplished. We talk to ILM’s Mohen Leo and discuss in depth the approaches they used and the algorthim issues they had to deal with.
Red Camera : A Peak Behind the Curtain
Following up from last week’s very successful podcasts is the rest of the interview with Red Camera’s Ted Schilowitz – so called Leader of the Rebellion.
NAB Podcast: Roundtable
In our final podcast from NAB, we explore some of the less obvious gems of the show and discuss the relevance of NAB as an event. If you haven’t listened to the podcasts, be sure to take a listen — we’ve got a ton of positive comments from listeners. You can listen to the audio in your web browser directly (you don’t need an iPod). url(http://www.fxguide.com/fxpodcast-listen-fxg-042406-nab1.html,Day1 is a good place to start), which covers the Autodesk
NAB Podcast: Red Dawn at NAB 2006
Today’s podcast covers the first day on the show floor at NAB 2006. We combine a roundtable discussion with guests Wally Rodriguez from Upstairs, Miami and Fred Ruckel from Stitch, NY with interviews recorded on the show floor. Topics include: The Red Camera, Apple, Film Scanning, Dust busting, Plug-Ins, Mokey, storage, fxphd… and much more in a wide range of topics in a freeform discussion.
NAB Podcast: fxphd and Autodesk User Group
The first in our reports from NAB 2006. In this podcast we discuss the announcement of fxphd.com, our new training site, and get you up to date on what was shown at the Autodesk User Group.
Effects Stock Footage
This week we test drive visual effects stock footage and explain what to expect and examine how useful it really can be.
Adjusting Aperture
Apple has just released version 1.1 of Aperture. Some would say this is not only in direct response to initial criticism to the quality of the RAW tools in version 1.0.1 but also in response to Adobe’s ‘beta’ release of Lightroom. Aperture is now available as a Universal – running up to 4 times faster and Apple have slashed the price. We compare Aperture 1.1 to Adobe Lightroom, and suggest how you can best use them in a visual effects environment.
Unusual Options for Indie Features
Warren Lynch has graded on huge hollywood films such as Lord of the Rings, but with his new company he has also engineered interesting approaches to indie feature digital grading. In this week’s podcast we discuss diamonds in vodka, 2 perf, bleach by-pass, and more
Autodesk Announces Toxik 2007
Autodesk has announced a new version of Toxik – Toxik 2007. The release, expected to ship this summer, includes a new HDRI paint module, wiretap support, improved AMD optimizations, and more. We’ve got some exclusive images from the UI in addition to the Autodesk press release.
Now That’s Flame Work!
You think you’re hot ? Well check out the flame work on this Sprite spot where the talent is literally on fire. Its all thanks to some cool — you guessed it — flame work by vfx supervisor and artist Rohit Misra.
Autodesk flame/smoke Master Classes at NAB
After a hugely successful three year run, we’re taking a break from doing fxguide live at NAB in order to cover the convention for all of our readers who can’t make it to Vegas. With no fxguide event at NAB this year, Autodesk took over and is holding their own style of smoke and flame master classes at NAB on April 23rd. In this week’s podcast, we speak with Jake Parker and Michael Ruzicka — two of the artists who will be presenting at this year’s event
Its All About the Work…
Sooner or later everyone wants thinks about jumping ship and relocating to a new company. This week we speak to Teresa Hall, a top talent agent who places people at companies like MPC, Framestore, Pandemic Studios, and Digital Domain. We discuss how to prepare your reel, what to expect, and how companies select staff – especially staff from overseas.
After Effects 32-bit Workflow In-Depth
In this week’s podcast, we speak with AE power user Stu Maschwitz of The Orphanage about the recent release of After Effects 7. With the new 32-bit workflow in the software, its potential for use in high end compositing has been expanded greatly. Our online story has highlighted information from the interview and we’ve added new tips in our After Effects tips section about using a 32-bit linear workflow.
Under the Hood of Underworld: Evolution
After the amazing response we got from our recent story on Date Movie and the stages of production, we figured we’d follow up with some more of the great work from the guys at Furious FX. As mentioned in that story the team also worked on Underworld: Evolution. So here now is a similar shot by shot break down on their work on a very different – much darker vfx film.
Matte Painting Part 4: future of matte painting
This week in the final part of our series on Matte Painting we talk to Alp Altiner. Alp is a traditional matte painter who now bridges the world between 2D matte painting and 3D digital environments. Increasingly matte paintings are used using simple 3D to produce digital environments – allows for camera movement and increased realism. Alp is currently working a series of high profile feature films in Santa Monica and working on his own graphic novel “The
Art of Optical Flow
In our latest story in our series of “Art of stories”, we explore the Art of Optical Flow. Optical flow is one of the most interesting growth areas of visual effects technology. We talk to the people that invented it, developed it and used it in such films as What Dreams May Come, Mission Impossible and the Matrix series.
Just What Does it Take to Comp a Shot?
We track a typical visual effect sequence done by Furious FX for the film Date Movie, 2006. We follow the shots from on set to finals in the finished film.
Furious does great work, but rather than discuss the whole film, we drilled down on just one small sequence and tracked it to show exactly what happens on a typical visual effects shot on a major Hollywood film.
After Effects 7 Brings 32-bit and New UI
Software developers try to cram as many new effects as possible into their product -after all, it’s those features which lead to sales. Workflow changes and fixes which help artists get their work done often get left behind. In this week’s podcast and story, we take a look at the new release of Adobe After Effects and how they bucked this trend.
Matte Painting Part 3: The Art
In last week’s story we looked at the tools that professional matte painters use. This week we turn our attention to the art and beauty of matte painting with senior matte painter Wayne Hagg (Lord of the Rings I & II). We explore how a senior matte painter works and even explore some of their inspiration by examining Hagg’s breathtaking photography.
Not a patch on Stitcher
RealViz Stitcher, perhaps the best program available for patching together multiple images to produce a master high resolution wide angle master shot. We talk to RealViz Product manager Stephane Negri about Stitcher 5, and examine its relationship to Photoshop.
Matte Painting Part 2: The Tools
Matte painting is a very broad term covering from using Photoshop, creating a Stitcher panorama, to developing full digital environments. In our continuing series on matte paintings we talk to Gerhard Mozsi, a concept artist and matte painter working in the gaming industry. We speak with him about what tools he uses and approaches he takes, as well as cover some of the tips and tricks of Photoshop and Painter.
