fxguidetv #190: Flame VFX for Cosmos: A Spacetime Odyssey

In this episode, we chat with Flame artist/owner Sam Edwards, who spent eight months working in the production offices on vfx for the new TV series Cosmos: A Spacetime Odyssey. Edwards composited almost 250 shots, which was approximately 1/6th of the show. We cover a bit of background on the job and then Edwards provides an overview of several shots he work on for the series.

Edwards has owned his own Flame system for years -- and been on the box for even longer. At IBC 2013, he was honored with "Recognition for versatility using Flame" as part of the Flame Award event. He recently made the move to the Anniversary edition of the software, and the new features and capabilities were a critical part of the project.

His web site can be found at http://popopfx.com/

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