SIGGRAPH 2014 – day 2
How day 2 of SIGGRAPH 2014 shaped up with tech sessions and insights into the big film releases this year.
ReadSIGGRAPH 2014 – DigiPro and day 1
A look back at the opening sessions of DigiPro and SIGGRAPH 2014 from Vancouver.
ReadFoundry At Siggraph with V-Ray + Speed tests
We look at the news from The Foundry and Chaos Group with V-Ray – plus we leak some stats about NUKE 9.
ReadBig positive: Double Negative to adopt Clarisse
VFX powerhouse Double Negative is to adopt Isotropix’s lookdev, lighting and rendering tool Clarisse iFX.
ReadInto the abyss: James Cameron’s Deepsea Challenge 3D
John Bruno talks to fxguide about co-directing the documentary film charting James Cameron’s dive to the deepest point on Earth.
ReadInside RealFlow 2014
A run-down of RealFlow 2014 with Lumiere Studios’ technical director Duncan Lees.
ReadDesigning Dawn of the Planet of the Apes
A look at the previs efforts from Cinedev, MPC and Halon for Dawn of the Planet of the Apes.
ReadAcademy Invites
Each year The Academy of Motion Picture Arts and Sciences extends invitations to join the academy. The 2014 invitees for Visual Effects are
Read66th Annual Emmy Nominations
Award season begins with the announcement of nominations for the 66th Annual Emmy Awards.
Readfxinsider: bonus Transformers ILM podcasts
In these special audio podcasts for fxinsider members, we talk to ILM animation director Rick O’Connor and CG supervisor John Hansen about Transformers: Age of Extinction.
ReadCreature Q&A: inside the Cochise effects on Falling Skies
A conversation with artists from MastersFX about how they bring to life Falling Skies’ Cochise with practical and digital fx.
Readfxinsider: Two TVCs from The Mill
How The Mill and Mill+ pulled off the vfx for some fun Autozone Duralast spots and Gatorade’s Fierce campaign.
ReadDreamWorks’ new tools for Dragon 2
DreamWorks Animation vfx sup. Dave Walvoord talks about the studio’s new animation & lighting toolset, and about working with DOP Roger Deakins.
ReadHow The Mill made its marionettes
Real marionettes, actor stand-ins and CG models helped make up DirecTV’s new ‘marionette’ TVCs, with vfx from The Mill.
ReadMPC: Behind the Scenes – Design FX
See how MPC made the Sentinels in this exclusive look from our WIRED series
ReadOcula 4: Exclusive info about the new release
The Foundry announced today the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery. Get the details about what is new in this exclusive.
ReadEarly Weta Workshop designs for Godzilla
Weta Workshop and the early character design work they did on the iconic Godzilla.
ReadMeet Zebedee: handheld LIDAR scanning
We explore the Zebedee 3D mapping system which uses a handheld LIDAR scanner to map indoor and outdoor areas.
ReadA twist to the Willis O’Brien tale
Cinefex has uncovered a new side to the revered stop motion and effects ‘pioneer’ Willis O’Brien.
ReadIn-house production: making a TVC
We talk to Dutch studio The Ambassadors about their work from start to finish on a fully CG ‘claymation’ animated television commercial.
ReadStoryboarding the Star Wars universe
A new book presents storyboards and concept art discovered in the Lucasfilm archives from the original Star Wars trilogy.
ReadThe making of Electro
Watch how Sony Pictures Imageworks turned Jamie Foxx into Electro for The Amazing Spider-Man 2.
ReadFMX 2014: Houdini Engine for Cinema 4D & RealFlow 2014
In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014.
ReadArnold: used to help in the fight against child exploitation
In a real world operation, ‘Sweetie” was a completely virtual girl rendered in Arnold and driven in realtime by an operator, then used in chat rooms to interact with internet predators.
Read