Broadcast and ident design highlights

Here’s a couple of broadcast design and idents projects that have caught our eye recently – from NASCAR to MTV and the BBC – featuring work by The Mill, Polynoid and Engine Room.

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Adobe’s new pro video tools: NAB sneak peek

Adobe has revealed its next versions of Premiere Pro, After Effects, SpeedGrade, Audition, Prelude, Media Encoder and Story.

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The Iron Man science project

Behind the scenes of an Iron Man-themed Verizon TV spot, with visual effects by The Embassy.

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fxguide’s guide to FMX 2013

The definitive guide to the effects, animation, games and transmedia presentations planned for FMX 2013 in Stuttgart, Germany from 23 to 26 April.

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The best tech demos from GDC2013

Some of the best game engine and tech demos from this year’s Game Developers Conference in San Francisco.

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Rhythm & Hues auction won by Prana Studios (UPDATED x2)

Rhythm and Hues has been sold at auction following bankruptcy to Prana Studios. Final hearing scheduled for Friday at 10:00 am.

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What’s new from Autodesk

See the new announcements from Autodesk for Maya, 3ds Max, MotionBuilder, Mudbox, Softimage and Sketchbook Designer.

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More notes from the NVIDIA GPU Tech Conference

In the second of our reports from GTC, we cover HFR with Douglas Trumbull, ZOIC’s ZEUS pipeline, Rhythm & Hues Crom VFX platform, as well as a few more details about Octane’s cloud solution and the GRID VCA.

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How Star Trek went into darkness for Earth Hour

With J.J. Abrams’ Star Trek: Into Darkness only a few months away from opening, the film’s distributors staged a Trek-themed quadrocopter light display as part of WWF’s Earth Hour over the weekend in London. Stunt? Sure, but a fun one – see the video here.

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NVIDIA GPU Tech Conference report

The GPU Technology Conference (GTC) advances GPU computing in computer graphics, games, mobile, and the cloud. For the vfx and production, this tech is has become an incredibly important part of the process and today we cover new announcements from the NVIDIA keynote.

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VFX Town Hall photos and notes

Our live notes from the VFX Town Hall which took place on March 14th – Pi Day – in LA, the Bay Area, Austin, Wellington, Vancouver – and around the world via a live simulcast.

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Different ads – different techniques

A look at the innovative use of effects in some recent spots by Digital Domain, Important Looking Pirates, Poetica, Framestore, Alt.vfx and Realise Studio. Includes an EXCLUSIVE breakdown from DD for their Dead Space 3 game promo.

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SideFX releases Houdini 12.5

Houdini 12.5 is now available, the impressive new tools include an Ocean FX Wave tool, and a Cloud FX generator – part of a DreamWorks Animation & Side Effects Software collaboration!

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International VFX Town Hall meetings (updated)

Here’s how to RSVP to VFX Town Hall meetings happening in LA, the Bay Area, Austin and Vancouver on March 14th, plus details of the planned live broadcast.

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Luxology teases new MODO 701

Luxology announced a new version of their 3D package today, which contains new features, optimizations, a new Linux version, as well as an increase in price.

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Games online all the time might only be good in theory: SimCity

EA’s SimCity server troubles have highlighted the problem of being online, all the time.

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VES open letter – what is the VES’s role here?

fxguide talks to VES Chair Jeff Okun about the VES open letter ‘Call to Action’, which contemplates a worldwide VFX congress of effects practitioners, and, seemingly conversely, for artists to lobby the Californian government for increased tax incentives in that U.S. state.

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VES responds to VFX protest

Visual Effects Society Chair Jeff Okun has responded to issues arising after yesterday’s VFX protest near the Oscars.

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So how did they make Ted present at the Oscars?

Ted’s appearance with Mark Wahlberg almost stole the show at the Academy Awards. Here’s how Tippett Studio pulled it off.

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And the winner is…

Life of Pi won the Oscar today at the Academy Awards. However, the presentation of the VFX award was not without some controversy.

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VFX protest at Oscars: images from the picket line + audio interview

A group of Visual Effects Artists is working to raise the profile of issues facing the industry by protesting at the Academy Awards. Updated with an audio interview with Jeff Heusser and Scott Squires from the march.

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How Method made magical effects in Beautiful Creatures

Tornadoes, spinning tables, Autumn environments and more from Method Studios in this look at their work for Beautiful Creatures.

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Mo-cap on a budget: Halo 4 ‘Terminals’

How The Sequence group used some ingenious facial and body mo-cap for its work on Halo 4’s ‘Terminals’ and an in-game ‘Librarian’ cinematic.

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Sony’s PlayStation 4 unveiled

Sony’s PS4 announcement today left several questions remaining, but some of the game and game engine demos left no doubt as to the incredible computing power and graphics the new console will be capable of.

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