Autodesk flame/smoke Master Classes at NAB
After a hugely successful three year run, we’re taking a break from doing fxguide live at NAB in order to cover the convention for all of our readers who can’t make it to Vegas. With no fxguide event at NAB this year, Autodesk took over and is holding their own style of smoke and flame master classes at NAB on April 23rd. In this week’s podcast, we speak with Jake Parker and Michael Ruzicka — two of the artists who will be presenting at this year’s event
ReadAutodesk Master Classes at NAB 2006
We speak with Jake Parker and Michael Ruzicka about their presentations at the flame and smoke master classes being held at NAB this year.
ReadThe Job Search
We speak with Teresa Hall of Muse recruitment about how vfx artists can best present themselves to prospective employers.
ReadIts All About the Work…
Sooner or later everyone wants thinks about jumping ship and relocating to a new company. This week we speak to Teresa Hall, a top talent agent who places people at companies like MPC, Framestore, Pandemic Studios, and Digital Domain. We discuss how to prepare your reel, what to expect, and how companies select staff – especially staff from overseas.
ReadAfter Effects 32-bit Workflow In-Depth
In this week’s podcast, we speak with AE power user Stu Maschwitz of The Orphanage about the recent release of After Effects 7. With the new 32-bit workflow in the software, its potential for use in high end compositing has been expanded greatly. Our online story has highlighted information from the interview and we’ve added new tips in our After Effects tips section about using a 32-bit linear workflow.
ReadAfter Effects 7 32-bit Workflow
A conversation with Stu Maschwitz of the Orphanage about using a 32-bit linear color workflow in AE. Maschwitz has been an evangelist for using After Effects for high end projects.
ReadUnder the Hood of Underworld: Evolution
After the amazing response we got from our recent story on Date Movie and the stages of production, we figured we’d follow up with some more of the great work from the guys at Furious FX. As mentioned in that story the team also worked on Underworld: Evolution. So here now is a similar shot by shot break down on their work on a very different – much darker vfx film.
ReadMatte Painting Part 4: future of matte painting
This week in the final part of our series on Matte Painting we talk to Alp Altiner. Alp is a traditional matte painter who now bridges the world between 2D matte painting and 3D digital environments. Increasingly matte paintings are used using simple 3D to produce digital environments – allows for camera movement and increased realism. Alp is currently working a series of high profile feature films in Santa Monica and working on his own graphic novel “The
ReadArt of Optical Flow
In our latest story in our series of “Art of stories”, we explore the Art of Optical Flow. Optical flow is one of the most interesting growth areas of visual effects technology. We talk to the people that invented it, developed it and used it in such films as What Dreams May Come, Mission Impossible and the Matrix series.
ReadConversation with Bill Collis of The Foundry
Mike Seymour talks with Dr. Bill Collis, Head of Research at the London-based Founrdy. The Foundry develop the Furnace, Keylight, Tinder, and Anvil plugins.
ReadJust What Does it Take to Comp a Shot?
We track a typical visual effect sequence done by Furious FX for the film Date Movie, 2006. We follow the shots from on set to finals in the finished film.
Furious does great work, but rather than discuss the whole film, we drilled down on just one small sequence and tracked it to show exactly what happens on a typical visual effects shot on a major Hollywood film.
ReadAfter Effects 7 Brings 32-bit and New UI
Software developers try to cram as many new effects as possible into their product -after all, it’s those features which lead to sales. Workflow changes and fixes which help artists get their work done often get left behind. In this week’s podcast and story, we take a look at the new release of Adobe After Effects and how they bucked this trend.
ReadA Look at After Effects 7.0
We talk with Steve Kilisky and David Simons of Adobe about the recent release of After Effects 7.
ReadMatte Painting Part 3 : The Art
Examining the art and beauty of matte painting with senior matte painter Wayne Hagg
ReadMatte Painting Part 3: The Art
In last week’s story we looked at the tools that professional matte painters use. This week we turn our attention to the art and beauty of matte painting with senior matte painter Wayne Hagg (Lord of the Rings I & II). We explore how a senior matte painter works and even explore some of their inspiration by examining Hagg’s breathtaking photography.
ReadNot a patch on Stitcher
RealViz Stitcher, perhaps the best program available for patching together multiple images to produce a master high resolution wide angle master shot. We talk to RealViz Product manager Stephane Negri about Stitcher 5, and examine its relationship to Photoshop.
ReadMatte Painting Part 2: The Tools
Matte painting is a very broad term covering from using Photoshop, creating a Stitcher panorama, to developing full digital environments. In our continuing series on matte paintings we talk to Gerhard Mozsi, a concept artist and matte painter working in the gaming industry. We speak with him about what tools he uses and approaches he takes, as well as cover some of the tips and tricks of Photoshop and Painter.
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