fxpodcast #298: Weta Digital on their digital Paul Walker
Weta Digital senior visual effects supervisor Joe Letteri on the challenges of crafting a digital Paul Walker in Furious 7.
ReadMaking the world of Pixar’s The Good Dinosaur
EXCLUSIVE behind the scenes breakdowns on Pixar’s approach to the stunning environments in The Good Dinosaur.
ReadUnionizing efforts in the UK
In London recently BECTU (Broadcasting Entertainment Cinematograph and Theatre Union) formally requested recognition to represent the compositing department at MPC. fxguide spoke with Paul Evans from BECTU as well as Joe Pavlo, an artist who has been heavily involved in the effort.
ReadWelcome to the last Hunger Games
Our in-depth look at the visual effects of the final Hunger Games film, Mockingjay – Part 2.
ReadWhat happens to miniatures after they’ve been shot?
Famed ILM Model Shop modelmaker Lorne Peterson talks to fxguide about the fate of miniatures. Plus behind the scenes of some of his favorite projects.
ReadWalter Murch on the path to digital
Legendary editor Walter Murch shares his thoughts on the advent of digital editing systems in this special fxinsider interview.
Readfxpodcast #297: Masters of FX, the book!
fxguide writer Ian Failes has written a book profiling 16 superstar effects supervisors, called Masters of FX. We find out what’s inside.
ReadCrafting the hero moment
ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.
Readthe vfx show #204: Spectre
Mike Seymour, Matt Wallin and Todd Scholton decide whether the world is enough in the new Bond film, Spectre.
ReadSpectre-acular effects
Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.
ReadGnome way out
How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.
ReadHow Cinesite keeps on track
Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.
ReadAlex Mahon joins The Foundry as CEO
EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.
ReadThe tech of the art of The Peanuts Movie
Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.
ReadInside a scene in Inside Out
In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.
ReadIt’s Guitar Hero, but not as you know it
The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.
ReadWhy the Lytro Immerge is a big deal
Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.
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