Racing through the ages
a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.
ReadDigital skin alteration – studying racial bias
Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.
ReadMore funding – and tech – for VR start-up Jaunt
VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.
ReadTrojan Horse wrap-up: abstract VR, perception, Juice-d up titles
Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.
ReadThe ire of Dr. Moreau: on-set tales from the fx crew
How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.
ReadMazing Scorched effects
Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.
Readfxpodcast #296: Scorched Trails: Maze Runner Director Wes Ball
This week we speak to Director Wes Ball about his new film Maze Runner: The Scorch Trials, including VFX, Dolby Vision grading and sound mixing.
ReadTrojan Horse: new perspectives…and sandcastles
Trojan Horse was a Unicorn – a CG conference with a difference.
ReadMelding practical & digital: Legacy Effects’ Shane Mahan
Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.
ReadIBC 2015 (and fixing post)
The IBC Conference has just wrapped in Amsterdam – here’s our impression of the event, plus we highlight the way VFX could be made easier if the transcoding was just paid attention to!
ReadIndustry moves with Technicolor & The Mill + Mercer joins ILM
Technicolor acquires The Mill, while producer Sam Mercer joins ILM as head of the VFX studio.
ReadGame of Thrones and American Horror Story take VFX Emmys
Congratulations to the VFX teams from Game of Thrones and American Horror Story.
ReadThe VIEW from Italy
A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.
ReadAutomatic Duck is back
Automatic Duck founders Wes and Harry Plate are effectively re-launching Automatic Duck after a four year hiatus, and have begun developing and selling new timeline translation products for Final Cut Pro X and Adobe® After Effects® CC.
ReadThe artistry of Max Madness: Weta Workshop’s inner bogan
We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.
Read8i – putting people front and center in VR
Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…
Readthe vfx show #202: Mission: Impossible – Rogue Nation
Mike Seymour, Jason Diamond and Matt Wallin accept their mission to discuss the plot and visual effects in Mission: Impossible – Rogue Nation and look back at the first Mission: Impossible film.
Read