AR: a researcher’s perspective
In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.
Step-by-step: a walkthrough of The Walk
How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.
Going off-model: Hotel Transylvania 2
How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.
Destiny: The Taken King: a visual breakdown of the launch trailer
Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.
the vfx show #203: The Martian
Mike Seymour and Zap Andersson discuss the visual effects in Ridley Scott’s ‘The Martian’, in this special vfx show recorded in Stockholm, Sweden.
Three things not to miss at VIEW
Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.
Life on Mars: the VFX of The Martian
With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.
Behind the scenes of Nike’s VR Neymar
Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.
Limitless goes on a trip to the small screen
Limitless comes to TV, and with a host of unique visual effects work.
How the Everest VFX team scaled new heights
‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.
Racing through the ages
a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.
Digital skin alteration – studying racial bias
Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.
More funding – and tech – for VR start-up Jaunt
VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.
Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles
Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.
The ire of Dr. Moreau: on-set tales from the fx crew
How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.
Mazing Scorched effects
Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.
fxpodcast #296: Scorched Trails: Maze Runner Director Wes Ball
This week we speak to Director Wes Ball about his new film Maze Runner: The Scorch Trials, including VFX, Dolby Vision grading and sound mixing.
Trojan Horse: new perspectives…and sandcastles
Trojan Horse was a Unicorn – a CG conference with a difference.
