The new Mac Pro: the cube comes of age

We take a look at the new Mac Pro and uncover some details as to why we feel it shouldn’t be dismissed as a “pro” computer.

quicktakes

VFX in Los Angeles – 100 hour weeks & homeless

A true story about a young man starting a career in visual effects in Los Angeles.

quicktakes

The Foundry’s MARI coming to OS X

If you missed the Apple WWDC keynote, Phil Schiller mentioned that The Foundry and PIXAR would be showing off something at a sneak peek at the new Mac Pro. We know know what it is: MARI on OSX.

quicktakes

Autodesk…just what are they doing with Smoke and Flame?

fxguide sat down with Stig Gruman, VP of sales to discuss the direction of Flame and Smoke, Naiad, and more.

fxfeatured

Revisiting the roaring 20s: The Great Gatsby

Behind the scenes of Animal Logic’s visual effects for The Great Gatsby.

fxfeatured

Game environments – Part C: making wet environments

The third of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on creating wet surfaces.

fxfeatured

Game environments – Part B: rain

The second of our three-part series on game environments, looking at Dontnod and Capcom’s newest release ‘Remember Me’. This part focuses on how to create rain.

fxfeatured

Game environments – Part A: rendering Remember Me

EXCLUSIVE. The first of our three-part series on game environments, looking at Dontnod and Capcom’s newest release Remember Me. This part focuses on rendering the game.

fxfeatured

Renderman, Happy Birthday!

Pixar Animation Studios today announced a celebration of 25 years of Pixar’s RenderMan

quicktakes

Fast & Furious 6: just plane crazy!

How the fx teams on Fast & Furious 6 brought down a plane, battled a tank, demolished a parking lot and crafted the signature driving scenes. Plus bonus chat with DOP Steve Windon.

fxfeatured

the vfx show #169: Star Trek Into Darkness

Mike Seymour, Mark Christiansen and Jason Diamond discuss the visual effects of J.J. Abrams’ Star Trek Into Darkness.

thevfxshow

RealFlow 2013 released

Find out more about RealFlow 2013, Next Limit’s newly released fluid simulation software.

quicktakes

Australian Cinematographers Society 2013 award winners

The rc podcast’s Jason Wingrove, and a project made with the help of fxphd, were among the winners of the ACS 2013 National Awards.

quicktakes

VFX Hot Spot Round-up: Destiny, PETA and Dodge

We look at three new spots with VFX from Digital Domain, The Mill and Method Studios.

quicktakes

John Knoll appointed CCO of ILM

In a move that will be supported by employees, artists and fans, John Knoll has been promoted to the role of Chief Creative Officer at ILM, Lucasfilm Ltd. announced today.

quicktakes

The making of Halo 4: Spartan Ops

In light of the recent XBOX HALO series announcements, fxguide explores the making of the recent Halo 4: Spartan Ops with Axis, BlackGinger and Realise Studio.

fxfeatured

the rc #130: production special

Mike and Jason discuss new gear, but with a focus on production issues – including BulletProof, Premiere CC, FCP X and Cinestyles. Plus in the Red Room is indie lens maker/modifiers Dog Schidt Optiks, with Richard Gale.

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Preview the SIGGRAPH 2013 technical papers

Watch the Technical Papers preview video for SIGGRAPH 2013.

quicktakes