Blood & Chrome: a possible VFX future?
As a new model for a cutting edge production, the production of Battlestar Galactica: Blood & Chrome is extremely interesting, both from a production/virtual production standpoint and distribution.
ReadKon-Tiki: water sims & digital sharks
Behind the scenes of Norwegian film Kon-Tiki, which features water sims, environment work and sea creatures, including, yes…those…sharks (the best CG sharks we have seen).
Readthe vfx show #160: The Hobbit: An Unexpected Journey
Mike Seymour, Mark Christiansen and Jason Diamond discuss the visual effects in the epic Peter Jackson film, The Hobbit: An Unexpected Journey.
ReadThe Hobbit: exclusive 85 page iBook by fxguide (now closed)
Our Christmas present to you!
Readthe rc #122: The Hobbit, HFR, new lenses & REDRAY
This week, Jason and Mike discuss stereo, high frame rates and RED cameras with The Hobbit: An Unexpected Journey, new lenses and REDRAY.
ReadWeta Digital’s models supe on The Hobbit
Weta Digital models supervisor Marco Revelant tells us about some of the challenges in creating digi-doubles, trees and a range of other creatures and characters for The Hobbit: An Unexpected Journey.
Readfxpodcast #238: Creature Animation: Gollum, Goblins & 48fps
In this podcast we talk to Weta Digital animation supervisor David Clayton about his work for The Hobbit: An Unexpected Journey, covering Goblins, Gollum and working at 48fps.
ReadFar Cry 3: digital survivors
Ubisoft Character Technical Director Kieran O’Sullivan recently spoke at a highly successful 3Dec Autodesk function – fxguide spoke to him afterwards about the technical workflow, character design and rigging for the cast of Far Cry 3.
Readthe vfx show #159: Flight and Cast Away
This week we delve into two Robert Zemeckis live action films – Flight (2012) and Cast Away (2000) – both of which feature a dramatic plane crash and invisible/seamless visual effects.
ReadThe Hobbit: Weta returns to Middle-earth
fxguide explores the world of The Hobbit: An Unexpected Journey with Weta Digital and the filmmakers behind Peter Jackson’s epic vision.
ReadThe Future Mets
Marc Rienzo recently wrote, directed and vfx supervised spots for the New York Mets, one in particular took the Mets way into the future via motion capture.
ReadAssassin’s Creed III: The tech behind (or beneath) the action
Inside the ocean simulations and ship physics for Ubisoft’s new Assassin’s Creed III game, with amazing behind the scenes code testing and simulation clips.
ReadUnderstanding Magic Bullet(s): a personal quest
The 7 things you need to know about Red Giants Magic Bullet Range, – for those lost but wanting to check out these great tools.
Readfxpodcast #237: Carl Rosendahl, from PDI to the future of VFX
Mike speaks to Carl Rosendahl, founder of PDI, venture capitalist & industry titan, about his history and a key VES speech he made mapping out the issues for our industry looking forward. It is a compelling & unapologieticly frank examination.
ReadRise of the effects
How DreamWorks Animation used Houdini, cellular automata and other effects techniques on Rise of the Guardians.
ReadVES Understanding Unions Panel report
From Hollywood, our in depth report from the recent VES panel discussion “Understanding Unions”. Why are visual effects artists not represented by a union? Should they be? How would that work? Why is there no trade association? How do these issues affect the entire industry?
ReadVFX Oscar Shortlist announced
The Academy of Motion Picture Arts and Sciences today announced that 10 films remain in the running in the Visual Effects category for the 85th Academy Awards®.
ReadGood evening, tonight we have a case of on-set workflow: Hitchcock
We look at the RED camera use and DIT work on Hitchcock using Light Iron’s OUTPOST on set workflow.
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