The Volumetric Future?

An in-depth, deep dive Case Study on Volumetric Capture : Coldplay BTS My Universe

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The Definitive Weta Digital Guide to IBL

Erik Winquist exclusively shares Weta Digital’s internal IBL making of video.

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fxpodcast #336: Chris Corbould SFX Supervisor 007

SFX Oscar Winner Chris Corbould discusses Bond, Bombs, and Bank Districts.

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The Eternal Characters

The character animation + VFX of the Eternals and at Weta Digital

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fxpodcast #335: Nuke meet Unreal, play nicely.

The upcoming Nuke release sees the addition of direct Unreal importing and control.

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SYNTHia Virtual Talent at The-Artery

We discuss The-Artery’s SYNTHia with Vico Sharabani

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The end of Bond-age

Bond VFX at DNEG with Previz from Proof.

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Foundational Visual Effects

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Pixar RenderMan LookDev and XPU

XPU and Stylised looks in RenderMan 24

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Simplified facial capture with head mounted cameras at Digital Domain

Digital Domain’s new simplified facial capture with head-mounted cameras

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Level up: Free Guy

FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!

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fxpodcast #329: Is Camera Tech Still Important?

As part of a new panel series of fxpodcasts, we explore current Camera Tech and ask does it matter?

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Weta Digital has joined with SideFX to provide WetaH

Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.

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Improvements to Virtual Production in Unreal Engine 4

A technical look at the range of new improvements for VP and LED Volumes in Unreal 4.27

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fxpodcast #328: How viable is Virtual Production?

As part of a new panel format series of fxpodcasts, we explore the technical and business challenges of Virtual Production stages.

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NVIDIA team wins Real-Time Live

The Winners of this year’s Real-Time Live.

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ALab, a Free USD scene: Creativity in the 3rd Dimension

Animal Logic release USD production quality assets for R&D and Education.

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Real-Time Live Preview: SIGGRAPH 2021

A preview of Real-Time Live @ SIGGRAPH2021, with past winners returning again to the SIGGRAPH Live arena.

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VFXShow 256: Black Widow

Live (almost) from the Red Room- the VFXShow: Black Widow

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Sweet Tooth

Zoic Studios’ Sweet Tooth

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Digital Domain brings Black Widow’s Red Room Crashing Down

Digital Domains 75 secs of visual effects, Black Widow excitement.

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In Camera UE4.27 LED Test Shoot

ICVFX with Unreal Engine 4.27 including a new nDisplay module.

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Lessons Learnt for Machine Learning VFX

AI Machine Learning Lessons from the ‘Censor Veil’ as seen in Welcome to Chechnya

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VFXShow 255: Loki

Thanks to the TVA – the VFXShow is back with Loki

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Apple iPad Pro is about Collaboration not Replacement

The iPad Pro ‘road tested’ as a production tool.

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Behind the NY Final battle in Falcon and the Winter Soldier

Sony Imageworks rebuilt New York, key locations and even Falcon himself for Disney+ Falcon and the Winter Solider

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WetaM

WetaM aims to democratize Weta’s VFX and animation pipeline with Autodesk as a SaaS Maya cloud service.

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Battlefield 2042

EA unleashes a powerhouse cinematic trailer for Battlefield 2024

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Live action AOVs: Disney Soft Segmentation via CopyCat in Nuke

Soft Colour Segmentation using CopyCat in Nuke 13 with Rafael Silva

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