fxguide spoke to ILM VFX supervisor Craig Hammack about Deepwater Horizon in our fxpodcast #314.
ILM has just released their making of reel for the film that shows many of the points Craig discussed with mike in that interview.
Fun Facts on the Film which is Nominated for an Oscar this year.
- ILM ran a total of 27,573 unique fire simulations during the production, more than any show in ILM history.
- 2,408 distinct CG fire elements were created.
- The film took 65,064 hours of computation, (not including artist time!).
- It was filmed entirely on land.
- It was a fully CG oil rig asset; realistic in both day and nighttime; then deteriorates once it succumbs to the effects of mud, methane explosions, fire, and the ocean.
- The rig asset was used for up close shots, set extensions, and establishing shots.
- The complicated lighting rig had 300+ lights, each powered individually, as each light goes on and off as the power goes on and off on the rig.
- The completed rig asset had 34,000 objects and 17 million polygons.
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