fxguidetv: Flame/Smoke 2011 Releases

Our first fxguidetv episode from NAB covers the new Flame and Smoke 2011 releases from Autodesk. This is one of the biggest releases in years, adding stereoscopic support, an entirely new rendering engine in Action, and an improved footage import workflow that includes “import history”.

We have over an hour of interviews that cover the new features in the software which couldn’t fit into the fxguidetv episode. So we’ve added some additional bandwidth to share the full length, un-cut interviews for those of you who would like to know more.

Click through for streaming versions of the complete interviews.

Movie uploads being replaced — revisions coming soon.

New Import/Library Workflow

Smoke on Mac Stereoscopic Editing

Action/Batch Stereoscopic Compositing

Action: Multiple Outputs

Action: Rendering

20 thoughts on “fxguidetv: Flame/Smoke 2011 Releases”

  1. we want compositing system on the mac (at least flare, perhaps if interfaced with smoke). If this happens I am going to buy smoke + flare on mac

    1. You should know that you need to own a Flame license to purchase Flare. In other words, Flare requires a $250K dongle.

  2. autodesk has come out with a great one this time .. there is no finishing system like te smoke …
    but the pricing for the upgrade on linux is very heavy …. i m stuck on smoke 2008 on linux as it takes us$ 14000 approx to upgrade to the latest version …. the question is when i can get new smoke on mac for us$15000 why should i upgrade smoke on linux 2008 by paying 14000 ?
    does it mean the death of smoke on linux ????
    if there are subscription schemes then i would definitely pay from my pocket !!!!
    plz do let me knw !!!!

    1. adolf: smoke under osx is only the basic version, not Advanced like linux has. Also there currently isn’t Quadro SDI out under osx and audio out only works through an aja card. So even for the basic version of Smoke under osx has a little bit of time before it catches up with all the features of the linux one.

      1. Hello Deke,

        I would like to point out that the 2011 release introduces the support for Core Audio on the Mac platform. You still need the AJA to do IO though.

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  4. As for Flame, the ship has left the pier and Autodesk are still fumbling for their purse.

    Storm/Nuke, why bother spending $$$$$$$$$$$ on a flame.


      1. Hidden cost High cost.

        If you do your job properly in researching the initial cost base there should be no hidden cost.


          1. At this point its a matter of choice. There are many options in setting up a facility and no one way is better than the other and it usually comes down to a mixture of a few. So go with whatever you feel like. Me – I’d go Flame. For no other reason than because Flame is what I like using. Been hearing from non-Flame users (haters) for years now that Flame is dead, its on its way out, Shake is the new thing, oh wait now there’s Nuke… whatever… I’m digging on a few of these new features though!

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  6. hi deke ..
    that brings some relief n hope ….
    but the buzz for new smoke on mac is so much that people r planning to sell off their smoke on linux n get smoke on mac ….
    they fail to understand that these advanced features are available only in linux …
    but i m sure i will get an easy installment option where i can upgrade to 2011 …
    i m sure the new smoke will b now used for offline as well as online …
    as it is all in one finishing system …

  7. Christopher Noellert

    The 2011 release is substantial in a lot of ways. Regarding the Nuke vs. flame discussion, for a turnkey finishing and effect solution which is largely client attend or fast turn around there is zero question that Flame is the way to go. Nuke’s fundamental lack of io, conforming and versioning tools not to mention the lack o f a proper timeline virtually insure that it will have no place in the high end finishing market. For that matter Smoke on OS X is better suited than Nuke. As far as Storm is concerned it still remains to be seen where the product will go. Right now it’s being positioned in early viewings as an alternative to Red Cine and as more of a workflow tool. Does it have the potential to develop in to a Smoke killer…. Potentially… Time will definitely tell. But no one gets it right in version one point naught. Generation has been around for a good bit of time and it’s desperately far from being the tool at can kill Flame, much less Smoke.

    That’s not to say that I don’t think that it cant happen or that I don’t think it would be good for Autodesk to have a little competition in the online/finishing/vex markets. I for one am extremely pro Nuke. If I wre starting a shop from scratch today, there would definitely be a handful of Nuke seats there doing the bulk of heavy lifting in the compositing department, rather than say one seat of Flare. Nuke is an mazing piece of compositing kit. Light years beyond Flame in a ton of ways. The 2011 release goes a fair way to update Flame’s comp workflow and increase it’s 3d capabiities in a large extent passed Nuke… But Nuke can be extended far beyond where Flame is with custom code and integrated so amazing into a production pipeline, where Flame in some extents still can feel a bit like an island.

    Would I pick up a Flame?

    Potentially depending on the work that needed to be done. Flame has been my weapon of choice for a long long long time in the commercials market for client attend. There’s not so much that I cant do in a session on Flame with clients sitting in the room… So potentially.

    Would I put together a Smoke on Mac OS X? Definitely. I just installed the demo of OS X Smoke on our FCP machine and am completely blown away and the performance and feature set for the price. Add to that a 30k resolve with control panels running on OS X and you’ve got a very competitive solutions for completing not openly finishing but also vex and color.

    Does Storm factor into all of this? Going to have to wait and see what the thing actually does but I have a tremendous amount of faith in the Foundry.

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