For additional coverage on Jurassic World check out our article, A whole new Jurassic World, on fxguide where we talk to ILM visual effects supervisor Tim Alexander and animation supervisor Glen McIntosh about new approaches with motion capture, on-set visualization and advanced flesh sims. Plus there's comments from Dennis Muren and Phil Tippett.
Watch fxguide for more coverage on the film coming up soon!
Production VFX Supervisor -- Tim Alexander -- ILM
Associate VFX Supervisor -- Jeff Capogreco -- ILM
Special Effects Supervisor -- Michael Lantieri
Legacy Effects -- John Rosengrant
Tippett Studio -- Phil Tippett
Image Engine Design -- Martyn ‘Moose’ Culpitt
Halon Entertainment -- Andrew Moffit
Pixel Liberation Front
Hybride -- VFX Supervisor -- Joseph Kasparian
Hybride -- Compositing Supervisor -- Michel Barriere, Jean-Pierre Flayeux
Hybride -- Computer Graphics Supervisor -- Lafleche Dumais, Nicolas-Alexandre Noel
Stereoscopic -- VFX Supervisor -- Katherine Rodtsbrooks
Stereo D -- Stereo Compositing Supervisor -- Sameer Bhoyar, Reginald Harber Jr.
Select a dinosaur -- Each dinosaur in the film explored and explained
This week's hosts are:
Mike is a writer, consultant, lecturer and educator and co-founder of fxguide.com and fxphd.com. Mike has worked for many years in R&D and production especially in the area of TVCs where he was known for his pioneering work in compositing on Flame. Mike is an AFI Feature film vfx award winner and a Emmy Award nominee in the USA. Mike currently based in Sydney Australia, but has worked in the USA and London. Mike is a regular contributor to Wired Magazine and makes a mean Margarita. He has a BSc, a Masters and is currently completing his PhD (part time) on Digital Human Faces.
Jason is a cinematographer, writer and director of television commercials, music videos and film. Jason along with his twin brother Josh, co-run their production company, The Diamond Brothers, in New York City. Jason has taught as a professor at fxphd.com and his latest venture is Frame.io, a cloud based collaboration tool for creatives.
Matt D. Leonard
Matt Leonard is a VFX artist and trainer who has been in the 3D and Visual Effects industry since 1990. Over the years he has worked on feature films, TV shows and commercials using a mix of tools including Maya, Softimage Katana, Mari, RenderMan, Arnold, Nuke, Fusion and After Effects. He has worked as CG and Assist VFX Supervisor on a number of shows and currently heads up The Foundry’s 'Nuke Accreditation Program'. He is a beta tester for Maya, Katana, RenderMan and Nuke, a member of the VES, and has taught artist working for companies such as Industrial Light and Magic, Framestore, Weta Digital, Dreamworks Animation and Animal Logic. He currently lives and works for MPC (Vancouver) as Lead Lighting Instructor and before that ran his own training company, Sphere VFX, for 9 years.
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