the vfx show #199: Jurassic World

Mike Seymour, Jason Diamond and Matt Leonard travel to Jurassic World and discuss the film’s visual effects in this week’s vfx show.

For additional coverage on Jurassic World check out our article, A whole new Jurassic World, on fxguide where we talk to ILM visual effects supervisor Tim Alexander and animation supervisor Glen McIntosh about new approaches with motion capture, on-set visualization and advanced flesh sims. Plus there’s comments from Dennis Muren and Phil Tippett.

Watch fxguide for more coverage on the film coming up soon!

Show Notes:

Production VFX Supervisor — Tim Alexander — ILM
Associate VFX Supervisor — Jeff Capogreco — ILM
Special Effects Supervisor — Michael Lantieri

Legacy Effects — John Rosengrant
Tippett Studio — Phil Tippett
Image Engine Design — Martyn ‘Moose’ Culpitt
Halon Entertainment — Andrew Moffit
Pixel Liberation Front
Hybride — VFX Supervisor — Joseph Kasparian
Hybride — Compositing Supervisor — Michel Barriere, Jean-Pierre Flayeux
Hybride — Computer Graphics Supervisor — Lafleche Dumais, Nicolas-Alexandre Noel
Stereoscopic — VFX Supervisor — Katherine Rodtsbrooks
Stereo D — Stereo Compositing Supervisor — Sameer Bhoyar, Reginald Harber Jr.

Three-Act Structure

List of Alien characters

Scientists disappointed Jurassic World dinosaurs don’t look like dinosaurs


Select a dinosaur — Each dinosaur in the film explored and explained

Jurassic World sequel in early development

Jurassic World stomps to $1bn faster than any other film in history

This week’s hosts are:

Mike Seymour
Mike is a writer, consultant, lecturer and educator and co-founder of and Mike has worked for many years in R&D and production especially in the area of TVCs where he was known for his pioneering work in compositing on Flame. Mike is an AFI Feature film vfx award winner and a Emmy Award nominee in the USA. Mike currently based in Sydney Australia, but has worked in the USA and London. Mike is a regular contributor to Wired Magazine and makes a mean Margarita. He has a BSc, a Masters and is currently completing his PhD (part time) on Digital Human Faces.

Jason Diamond
Jason is a cinematographer, writer and director of television commercials, music videos and film. Jason along with his twin brother Josh, co-run their production company, The Diamond Brothers, in New York City. Jason has taught as a professor at and his latest venture is, a cloud based collaboration tool for creatives.

Matt D. Leonard
Matt Leonard is a VFX artist and trainer who has been in the 3D and Visual Effects industry since 1990. Over the years he has worked on feature films, TV shows and commercials using a mix of tools including Maya, Softimage Katana, Mari, RenderMan, Arnold, Nuke, Fusion and After Effects. He has worked as CG and Assist VFX Supervisor on a number of shows and currently heads up The Foundry’s ‘Nuke Accreditation Program’. He is a beta tester for Maya, Katana, RenderMan and Nuke, a member of the VES, and has taught artist working for companies such as Industrial Light and Magic, Framestore, Weta Digital, Dreamworks Animation and Animal Logic. He currently lives and works for MPC (Vancouver) as Lead Lighting Instructor and before that ran his own training company, Sphere VFX, for 9 years.

2 thoughts on “the vfx show #199: <em>Jurassic World</em>”

  1. Jarrod Hasenjager

    Thanks for another fantastic podcast, I believe the dinosaur you were referring to around the 43min mark (the one that seemed to move correctly), is Ankylosaurus.

  2. Great podcast, as usual, it is very interesting to listen to your comment, even story-wise.
    I saw the movie in 4DX and there was something that caught my attention and wanted to know if you noticed the same thing: At the begining of the film, when there’s this fly through to reveal the park, didn’t you have the impression that it felt like miniature? I mean it is obviously 3D, but I don’t know if it was because I saw it in stereo or if it is because of the depth of field, but clearly I had the impression to fly through a maquette. My wife, a stranger in the field of vfx and motion graphics, also noticed the same thing.
    I just found it weird looking and wanted to know if you guys had the same impression.

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