the vfx show #102: Prince of Persia: The Sands of Time

Mike Seymour and Mark Christiansen discuss the visual effects in the 2010 feature film “Prince of Persia: The Sands of Time”.

Download vfxs102 here

vfxs102 Production Credits:
Producers: Mat Graham and Todd Scholton

Show Notes:

Director: Mike Newell

21-years of Prince of Persia (video game)
Jerry Bruckheimer
Jake Gyllenhaal
Quantum of Solace
DNEG
Arriflex 435 camera
CGW Article discussing the Arriflex 435 camera rig and the film
Particle Systems
Crowd Simulation
Massive
2012
HDR and light probes
ILM
Sony Imageworks
Digital Domain
Weta Digital
Animal Logic
Pixar Studios
Company 3
Lola
Framestore
Motion Picture Company-MPC
Cinesite

2 thoughts on “the vfx show #102: <em>Prince of Persia: The Sands of Time</em>”

  1. Juan Carlos Gonzalez-Najera

    I listened with interest to your discussion of this movie ad I completely agree with Mark. This was a very bad movie, with huge plot holes and a depressingly predictable ending. And the color grading was just awful.

    However, what I really want to mention is an issue I had with the dagger/sands of time effect. Both Mike and Mark liked the sequence, but I did not. I was taken out of the movie by the CG men as they were pulled out of their bodies. The characters looked very fake, almost like wax figures.

    Did anyone else notice this?

    On the plus side, I was glad the movie didn’t stick too closely to the video game. I only played the original one on an Apple IIc computer years ago, with a side scrolling little man that jumped. I was very glad I didn’t have to see a green Jake Gyllenhall run from left to right for two hours.

  2. As always I really injoyed hearing what you guys have to say on the show but I have to agree with Juan. I thought the cg characters in the time effects were unrealistic and fake looking. My wife pointed it out while watching in the theater as well.

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