FMX Day 2: Jungle, Scrums, Faces and Fish

April 28, 2016

Day 2 at FMX In Germany, where 4 sessions really stood out.

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FMX Day 1: Sure it’s cool (it is 4C)

April 27, 2016

Amidst a light falling snow, Europe’s premier VFX and Animation festival, FMX started today.

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Milk wins 3rd consecutive BAFTA for Jonathan Strange & Mr Norrell

April 25, 2016

Milk wins third BAFTA in a row

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5 of the biggest scenes from The Huntsman: Winter’s War

April 24, 2016

All the VFX action from The Huntsman: Winter’s War.

quicktakes

Put your (digital) game face on

April 24, 2016

As a primer for FMX, we go in depth exploring the EPIC Senua demo, based on hours of new interviews with the various teams about the facial animation process.

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Goodbye and good luck to our 5th Beatle

April 21, 2016

Goodbye to Ian Failes as he moves on to new things!

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Time for destruction: the tech of Quantum Break

April 21, 2016

We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.

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Thinking Particles – a Q&A with Eloi Andaluz Fullà

April 20, 2016

In this special Q&A for fxinsider members, we chat to Thinking Particles specialist Eloi Andaluz Fullà.

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How Hardcore Henry’s POV shots were made

April 20, 2016

The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.

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Autodesk buys Arnold

April 18, 2016

Read our exclusive Q&A with Founder Marcos Fajardo.

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Autodesk and Google link up for ZYNC cloud rendering

April 18, 2016

Atuodesk and Google Cloud join forces to offer new streamlined Maya Cloud rendering.

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GoPro is all go with VR

April 18, 2016

GoPro has dived even further into VR with a new spherical array camera, VR software and eco-system.

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The Foundry launches NUKE 10

April 17, 2016

The Foundry has officially launched NUKE 10 (still not shipping but hey … it has got to to be soon).

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Frame.io opens up with Premiere Pro integration

April 12, 2016

Frame.io now offers integration with Adobe Premiere Pro CC .

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How MPC used real and digital on Batman v Superman

April 11, 2016

MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.

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The tricky tracking task of Fungus the Bogeyman

April 8, 2016

The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.

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NVIDIA GTC 2016: day one report

April 6, 2016

News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.

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A glimpse at Animal Logic

March 30, 2016

Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.

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fxinsider’s summer movie preview

March 30, 2016

Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.

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Telling the story: the importance of invisible effects

March 30, 2016

How invisible fx made the small budget film Race possible.

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Epic face work with Ninja Theory

March 21, 2016

Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.

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Marine One down – how Fusion found its way in London Has Fallen

March 15, 2016

How Blackmagic Design’s Fusion Studio helped bring the President’s chopper down in London Has Fallen.

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The fur-reaching tech of Zootopia

March 10, 2016

How Disney Animation extended the art of hair, fur and vegetation tech for Zootopia.

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Faceware launches new PLE edition, new versions and bundles

March 8, 2016

New PLE version of Faceware Plus upgrades, hardware packages and more in the lead up to GDC.

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Behind the Scenes: Agent Carter’s Zero Matter

March 8, 2016

Double Negative provide another black hole and zero matter for Marvel’s Agent Carter (Exclusive video)

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How the new X-Files stayed true to the spirit of the original

March 7, 2016

How the VFX for the new X-Files stayed within the realm of the classic TV show’s impressive legacy.

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A tribute to VFX supe Gary Hutzel

March 7, 2016

We remember VFX artist and supervisor Gary Hutzel, who died last week aged 60.

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VRscans from Chaos Group

March 6, 2016

Chaos finally offers a solution to “is it a blue and black or gold and white dress?” with their new VRScans.

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A game awakens, in LEGO form

March 2, 2016

Recently a teaser trailer burst onto the scene for the LEGO Force Awakens Video Game – fxguide finds out who was behind it and how it was made.

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Sky Q liquid life from The Mill

March 1, 2016

In the first of four spots The Mill liquefy The Avengers ‘on screen’ – one of the most beautiful CG spots of the year.

quicktakes