Inception
Our Inception coverage is in two parts. Click through for a detailed discussion with the team at New Deal Studios by Ian Failes. And also to access our in depth podcast with Visual effects supervisor Paul Franklin of Double Negative in London. We have delayed publishing both as they contain heavy spoilers on what must be one of the year’s best films.
SIGGRAPH Tuesday
Tuesday and we were not disappointed from 8 minutes of the new 3D Tron film to Jim Morris’s keynote – the Siggraph event was delivering on its promise of production relevant sessions.
SIGGRAPH 2010 Monday
Siggraph starts fully today Monday in LA. Avatar dominates the production sessions, but Siggraph delivered as usual with a stunning array of technical papers and creative sessions. In addition to the Avatar highlights, the Computational Photography session provided a timely insight into the cutting edge of photography. The parties also hit with the huge Foundry User party, the Mental Images User group, and will continue into the night.
Pixel Farm to Unveil Radical New Tracking Solution at Siggraph
We were already looking forward to Siggraph and here we are in the week before getting releases that make us even more excited to be covering the show. Pixel Farm is using words in the press release that follows that get our full attention “brand new architecture”, “node-based flowgraph architecture” plus they include a quote […]
The Foundry and Disney launch Groundbreaking Agreement
Advance news from Siggraph is already starting to roll in and here is some big news from The Foundry. The press release and some images are after the jump, but in a nutshell The Foundry is incorporating elements of Disney’s internally developed Paint 3D technology into Mari and Walt Disney Animation Studios’ technology group will […]
fxpodcast: we nominate Scott Ross
When we talked with Scott Ross about six months ago you let us know by the number of downloads, emails and personal comments that it was one of our most popular podcasts. We check back in with Scott with an unusual proposal, for the duration of the podcast we put him in charge of the […]
Red Centre 66 with Stu Maschwitz
This week Jason and Mike are joined by Stu Maschwitz, filmmaker and accidental technologist. The guys discuss a recent ProLost post on the issues around SLR digital cinematography as well as the week’s news and an amazing video documentary project Jason is involved with. Please send us your comments red (at) fxguide.com Visit the red […]
fxguidetv: ILM and Transformers 2
Episode #86 features Industrial Light & Magic’s Jason Billington, going over work done on Transformers 2. The segment, recorded earlier this year at NAB, shows how they used Nuke’s 3D environment to layer footage of explosions and dust over cgi renders. Visit the fxguidetv page for direct fxguidetv downloads and RSS feed links. To be […]
fxpodcast: Pixar’s Michael Johnson
Dr Michael Johnson discusses the Moving Pictures Group at Pixar and how technology has worked with the Artists over time. Michael has personally worked on every single Pixar film since joining the company in 1995. Before Pixar, Michael was with the Computer Graphics and Animation Group at the MIT, he also worked at Thinking Machines […]
Academy to Celebrate Petro Vlahos
If you are in Los Angeles on Thursday July 29th, The Academy of Motion Picture Arts and Sciences is holding a tribute to Petro Vlahos. Many of you may know the name from his pioneering work with Ultimatte but he holds many other patents and has been a great innovator in our business. There will […]
ILM’s Elements for The Last Airbender
For The Last Airbender, director M. Night Shyamalan turned to Industrial Light & Magic to create dynamic fighting scenes featuring elemental manipulation, as well as complex creatures and environments for the film. VFX supe Pablo Helman and associate VFX supervisor Craig Hammack take us through some of ILM’s main technical challenges.
Walt Disney Animation Adopts Nuke + Mari Preview
Another facility officially joins the Nuke family with Walt Disney Animation Studios licensing Nuke for their feature productions workflow. This continues the list of major studios adding Nuke this year, including Framestore, Cinesite, MPC, and Soho VFX. Also, the Foundry have posted a YouTube sneak peek at their new Mari offering. For more information about […]
Oscar VFX category officially expanded to 5 nominees
The Academy has approved new rules expanding the Visual Effects category from three nominees to five as is the the case is most other categories. Press release with details after the Read More…
2010 Emmy Nominations announced
Early this morning Sofia Vergara (Modern Family) and Joel McHale (Community) along with Academy of Television Arts & Sciences Chairman-CEO John Shaffner announced the nominees for the 2010 Emmy Awards. After the jump you will find the visual effects, commercial and title design nominees and a link to the complete list.
Foundry GeekFest at SIGGRAPH Announced
Times have changed when attending a geek fest is cool. Or maybe that’s just me. But you won’t want to miss The Foundry GeekFest taking place on Monday the 26th of July at SIGGRAPH this year. With their acquisitions of Mari and Katana, a 6.1 version of Nuke in sight on their roadmap, a 3D […]
Jellyfish Transitions for History Channel
America: The Story of Us is one of the History Channel’s most popular series, telling the story of how the United States was invented. To help showcase many years of history in only a 12 part series, Jellyfish Pictures realised several sweeping ‘transition’ shots to link stories together. We talk to Jellyfish creative director Phil Dobree and visual effects supervisor Hasraf Dulull.
Shut up fool, this is the A-team!
Director Joe Carnahan’s re-imagining of the popular 1980s TV series The A-Team sees the renegade soldiers taking on a more modern mission. Overall visual effects supervisor James E. Price looked to both practical and digital means to achieve the characteristically crazy and high action stunts made famous by the series. We drill down on some of the major FX sequences from the film.
Lexus CG Dark Ride
For a sneak peak of the not-yet-released Lexus CT 200h, director James Brown created an interactive adventure called ‘Dark Ride’. With the help of visual effects from Speedshape, users take on the role of the accomplice to Lexus driver Tony and must get the secret car – unscathed – from the Nevada desert to Los Angeles. We talk to Speedshape vfx supe Connor Meechan about his studio’s CG car work.
Academy invites new Members
Each year The Academy of Motion Picture Arts and Sciences invites a group of individuals to join their roster as voting members. This year eight animators and twelve visual effects artists are in the group including Eric Barba and Paul Debevec. Congratulations to all those selected, the complete list can be found after the read […]
Marmaduke
Director Tom Dey called on several FX shops for Marmaduke, the story of a loveable Great Dane who moves to Orange County with his unsuspecting family. Under overall VFX supe Craig Lyn, artists brought to life several talking animals mostly via CG face replacements, although some key scenes featured an all-digital title character. We take a look at the work by Cinesite, CIS Vancouver and Rhythm & Hues.
The MPC’s Mini Market Musical
fxguide spoke to Franck Lambertz, Visual Effects Supervisor and Lead Flame artist at MPC LA, about their work on Washington’s Lottery spot. The Mini Market Musical final piece is both theatrical and engaging and literally turns the world upside down.
BUF Kicks an unusual goal
In ‘Secret Training Camp’, a commercial for Australian telco Optus released to coincide with the 2010 World Cup, the nation’s soccer team takes on a group of African animals under the cover of darkness. Paranoid US Director Thierry Poiraud turned to Paris studio BUF to combine real players with real (and sometimes CG) animals for the spot.
Nike World Cup: The Mill makes the future
In ‘Write the Future’, a World Cup themed 3-minute long Nike spot, director Alejandro González Iñárritu called on The Mill to produce 236 VFX shots featuring a CG stadium, Massive crowds and other effects, as a bunch of famous football and sporting stars do their thing. We talk to The Mill’s 3D lead Tom Bussell.
Breaking Bad : Entity FX
For Breaking Bad, the TV series currently airing on AMC, Entity FX was tasked with some crucial VFX shots to help tell the story of high school teacher Walter White as he slowly descends into a suburban drug culture. We talk to VFX supe Mat Beck about the creation of a digital fly which torments Walter in one of the episodes.
Bigger than Ben Hur
Montreal-based Oblique FX completed 140 visual effects shots for the two-part miniseries Ben Hur, featuring a naval sea battle, matte paintings of Jerusalem and other set extensions. We talk to Oblique visual effects supervisor Pierre-Simon Lebrun-Chaput about the work.
Lost without Look effects !
The ever-mysterious television series Lost recently came to an end after six seasons. For the show’s last season, LOOK Effects was brought on to complete more than 1000 shots over 18 episodes, 350 of them in the finale. We talk to visual effects supervisor Adam Avitabile about some of the key sequences.
Assassin’s Creed : Lineage
To coincide with the release of Assassin’s Creed II, Ubisoft called on Hybride to create 3 short films as a preamble to the game. In the films, assassin Giovanni Auditore is tasked with investigating the murder of the Duke of Milan in 1476, a role that takes him to Florence, Milan, Venice and the Vatican. We speak to Hybride president Pierre Raymond about completing 750 vfx shots for the films.
Image Engine are (no) losers
Director Sylvain White’s comic adaptation of The Losers tells the story of a vigilante CIA black ops team hell-bent on uncovering a double-crossing plot against them. Under the overall vfx sup. of Richard Yuricich, Image Engine completed 147 shots for the film featuring no less than planes, buses, bullets & explosions. We talk to Image Engine visual effects supervisor Simon Hughes & visual effects producer Steve Garrad.
How I Shrunk the Tooth Fairy
Just released in the UK, Tooth Fairy presented a number of vfx challenges, including a classic that has been a corner stone of visual effects for decades, – as part of a tooth raid Dwayne Johnson character needed to be shrunk down and invade a child’s room while being no bigger than a match book. We spoke to VFX Jake Morrison as to how they solved it.
New fxpodcast: Science of Storytelling
Most of us live in a world where the most important aspect of our work is that it looks good, tells the story and provides entertainment,… most but not all. There is a small but highly competitive group of artists who’s work needs to be engaging, tell a story but most importantly be completely accurate. […]
