Kubo and the Two Strings: the Moon Beast

October 19, 2016

LAIKA’s Moon Beast is the first puppet that was completely created using their 3D printing-based rapid prototyping technology.

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Adaptive ftrack project tools

October 3, 2016

Discover how ftrack adapts and is openly embracing change, including new Agile approaches that the team use daily themselves.

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Flame 2017 Extension 1 announced at IBC

September 9, 2016

Autodesk has taken the wraps off of its upcoming Flame release, Flame 2017 Extension 1. We have an interview with Product Manager Will Harris and he also answers questions submitted by artists.

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Kubo and the Two Strings: water effects

September 6, 2016

A look at the development process for the water effects in “Kubo and the Two Strings”, which broke new ground for the Portland-based LAIKA.

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EPIC win: previs to final in five minutes

September 4, 2016

EPIC won the SIGGRAPH Best Real-Time Graphics and Interactivity award at Real-Time Live 2016 and now Ninja Theory has launched Senua Studio.

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Suicide Squad, vortical flows and fractal machines

August 29, 2016

Exclusive video and more from Suicide Squad, whose Enchantress is a sorceress only because her technology is so advanced, as we explore the fractal nature of that magic.

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Bigger than Ben Hur

August 29, 2016

We examine the CG horse pipeline at Mr X for the new Ben Hur Chariot race. (Exclusive BTS video)

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The Union of VFX and directors

August 21, 2016

Florence Foster Jenkins is the latest in a line of multi-year, multi-film projects that Union VFX have done. We explore how they have built such a loyal fan base amongst some of the UK’s most prestigious directors.

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Who you gonna call? Call Illoura, MPC, SPI, & Zero VFX

August 10, 2016

Ghostbusters 2016. Forty years of darkness! Earthquakes, volcanoes, dead rising from the grave, human sacrifice, dogs and cats living together! Mass hysteria and more…

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Star Trek Beyond : inside the VFX of the Enterprise

July 27, 2016

Star Trek Beyond – our latest Design FX video with our media partners: WIRED.

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Tarzan creature & FX pipelines

July 11, 2016

Tarzan: King of the CG Jungle.

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Siggraph preview: face reconstruction from mono video

July 7, 2016

Automatic creation of a high-quality 3D face rig of an actor from just mono video data – or “you can never trust YouTube again”!

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The mother of Independence Day resurgences

June 27, 2016

Our huge in depth look at Independence Day: Resurgence. UPDATED with our WIRED Design FX video

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ILM Orc-estrating Warcraft

June 22, 2016

Warcraft represents a vast undertaking in terms of character, environment, battles and scale. We talk to the team at ILM about their latest epic.

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X-Men: Apocalypse, how?

June 2, 2016

Quicksilver, Horsemen of the Apocalypse, oh…and JAWS. Behind the scenes of the latest X-Men film. (UPDATED with loads more BTS).

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Has the VR bubble burst? Not even close…

June 1, 2016

Our fxinsider view on the state of VR production, investment, tech and hardware.

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Scrum in VFX

May 30, 2016

How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX

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Captain America: a very civil war

May 24, 2016

A look at the crafting of the visual effects in Captain America: Civil War.

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Out of the pages and into The Jungle Book

April 28, 2016

The incredible visual effects of Jungle Book

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Put your (digital) game face on

April 24, 2016

As a primer for FMX, we go in depth exploring the EPIC Senua demo, based on hours of new interviews with the various teams about the facial animation process.

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Time for destruction: the tech of Quantum Break

April 21, 2016

We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.

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How Hardcore Henry’s POV shots were made

April 20, 2016

The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.

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Autodesk buys Arnold

April 18, 2016

Read our exclusive Q&A with Founder Marcos Fajardo.

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How MPC used real and digital on Batman v Superman

April 11, 2016

MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.

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The tricky tracking task of Fungus the Bogeyman

April 8, 2016

The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.

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NVIDIA GTC 2016: day one report

April 6, 2016

News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.

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A glimpse at Animal Logic

March 30, 2016

Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.

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fxinsider’s summer movie preview

March 30, 2016

Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.

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Epic face work with Ninja Theory

March 21, 2016

Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.

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The fur-reaching tech of Zootopia

March 10, 2016

How Disney Animation extended the art of hair, fur and vegetation tech for Zootopia.

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