Suicide Squad, vortical flows and fractal machines

August 29, 2016

Exclusive video and more from Suicide Squad, whose Enchantress is a sorceress only because her technology is so advanced, as we explore the fractal nature of that magic.

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Bigger than Ben Hur

August 29, 2016

We examine the CG horse pipeline at Mr X for the new Ben Hur Chariot race. (Exclusive BTS video)

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The Union of VFX and directors

August 21, 2016

Florence Foster Jenkins is the latest in a line of multi-year, multi-film projects that Union VFX have done. We explore how they have built such a loyal fan base amongst some of the UK’s most prestigious directors.

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Who you gonna call? Call Illoura, MPC, SPI, & Zero VFX

August 10, 2016

Ghostbusters 2016. Forty years of darkness! Earthquakes, volcanoes, dead rising from the grave, human sacrifice, dogs and cats living together! Mass hysteria and more…

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Star Trek Beyond : inside the VFX of the Enterprise

July 27, 2016

Star Trek Beyond – our latest Design FX video with our media partners: WIRED.

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Tarzan creature & FX pipelines

July 11, 2016

Tarzan: King of the CG Jungle.

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Siggraph preview: face reconstruction from mono video

July 7, 2016

Automatic creation of a high-quality 3D face rig of an actor from just mono video data – or “you can never trust YouTube again”!

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The mother of Independence Day resurgences

June 27, 2016

Our huge in depth look at Independence Day: Resurgence. UPDATED with our WIRED Design FX video

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ILM Orc-estrating Warcraft

June 22, 2016

Warcraft represents a vast undertaking in terms of character, environment, battles and scale. We talk to the team at ILM about their latest epic.

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X-Men: Apocalypse, how?

June 2, 2016

Quicksilver, Horsemen of the Apocalypse, oh…and JAWS. Behind the scenes of the latest X-Men film. (UPDATED with loads more BTS).

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Has the VR bubble burst? Not even close…

June 1, 2016

Our fxinsider view on the state of VR production, investment, tech and hardware.

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Scrum in VFX

May 30, 2016

How to better manage up your jobs (and have a good life) – a case study from Cinnamon VFX

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Captain America: a very civil war

May 24, 2016

A look at the crafting of the visual effects in Captain America: Civil War.

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Out of the pages and into The Jungle Book

April 28, 2016

The incredible visual effects of Jungle Book

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Put your (digital) game face on

April 24, 2016

As a primer for FMX, we go in depth exploring the EPIC Senua demo, based on hours of new interviews with the various teams about the facial animation process.

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Time for destruction: the tech of Quantum Break

April 21, 2016

We go behind the scenes of the destruction and character tech of Remedy’s new third person shooter game, Quantum Break.

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How Hardcore Henry’s POV shots were made

April 20, 2016

The tech behind shooting Hardcore Henry as a full-length POV film, and the challenges of working with GoPro plates for its VFX.

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Autodesk buys Arnold

April 18, 2016

Read our exclusive Q&A with Founder Marcos Fajardo.

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How MPC used real and digital on Batman v Superman

April 11, 2016

MPC runs down their biggest VFX for Batman v Superman, including CG character transitions, building Gotham and making Doomsday.

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The tricky tracking task of Fungus the Bogeyman

April 8, 2016

The on-set tracking rigs, tracking tech & rendering behind DNeg TV’s VFX for Fungus the Bogeyman.

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NVIDIA GTC 2016: day one report

April 6, 2016

News from NVIDIA on its new chips and VR tech, OTOY and Redshift in our report from Day 1 at GPUTech.

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A glimpse at Animal Logic

March 30, 2016

Animal Logic technically walks through the design of their Glimpse renderer. One renderer, everywhere in the company, at every level of production.

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fxinsider’s summer movie preview

March 30, 2016

Our fxinsider guide to the big – no, the huge, USA summer movie releases and the VFX behind them.

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Epic face work with Ninja Theory

March 21, 2016

Behind the scenes of that incredible Ninja Theory Hellblade virtual human EPIC Games UE4 demo at GDC.

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The fur-reaching tech of Zootopia

March 10, 2016

How Disney Animation extended the art of hair, fur and vegetation tech for Zootopia.

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How the new X-Files stayed true to the spirit of the original

March 7, 2016

How the VFX for the new X-Files stayed within the realm of the classic TV show’s impressive legacy.

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VRscans from Chaos Group

March 6, 2016

Chaos finally offers a solution to “is it a blue and black or gold and white dress?” with their new VRScans.

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Effects solutions: the making of Kung Fu Panda 3

February 29, 2016

Behind the scenes of Kung Fu Panda 3 – an in-depth look for fxinsider members.

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Mad Max: Fury Road special and visual effects roundtable

February 17, 2016

The Oscar-nominated Mad Max: Fury Road effects team recount some of the film’s biggest stunts and effect work.

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Deep inside Deadpool’s deadliest effects

February 15, 2016

How they pulled off Deadpool’s biggest scenes – from the freeway chase, to CG Colossus, animating Deadpool’s face and the frozen moment opening titles.

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