Elastic opens Game of Thrones

May 26, 2011

We speak to Creative Director Angus Wall from Elastic about designing and executing the two and half minute opening titles for Game of Thrones.

Read the Article
fxfeatured

The latest from Rok!t Studio

May 24, 2011

We talk to Rok!t Studio creative director Steve Viola about two recent projects – opening titles for Tyler Perry’s Madea’s Big Happy Family and stereo animation work for the Justin Bieber bio Never Say Never.

Read the Article
fxfeatured

Realms, robots & rainbow bridges: crafting Thor

May 18, 2011

We talk to Thor visual effects supervisor Wesley Sewell and some of the VFX vendors about a few key sequences from Kenneth Branagh’s film of the Marvel comic.

Read the Article
fxfeatured

MPC on track with Fast Five

May 4, 2011

MPC visual effects supervisor Guillaume Rocheron breaks down the train heist sequence from Fast Five.

Read the Article
fxfeatured

yU+co captures crime for Call of Juarez: The Cartel

May 4, 2011

We cover yU+Co’s work on the ‘Call of Juarez: The Cartel’ trailer by animation director Richard Taylor and the facial capture tech from Depth Analysis, with an exclusive insider making of video.

Read the Article
fxfeatured

Outcasts: creating the darkside of space

April 29, 2011

We talk to Darkside Animation about their work for the BBC series Outcasts and present several break down clips from the show.

Read the Article
fxfeatured

Glassworks manipulates metal and builds a baby

April 27, 2011

We take a look at two recent TVC’s featuring visual effects from Glassworks – ‘Baby’ and ‘Manipulation’ – completed by artists in London and Amsterdam.

Read the Article
fxfeatured

Engine Room makes a splash with Soul Surfer

April 26, 2011

We talk to Engine Room founder and VFX supervisor Dan Schmit about creating more than 750 shots for the inspiring true story of Soul Surfer.

Read the Article
fxfeatured

Busted! How The Mill helped Mythbusters blow stuff up

April 16, 2011

We go behind the scenes with The Mill for a Discovery Channel Mythbusters promo using motion control, practical elements and CG.

Read the Article
fxfeatured

Your Highness: A little bit of Framestore magic

April 14, 2011

Framestore visual effects supervisor Mike McGee talks about collaborating closely with the Your Highness filmmakers.

Read the Article
fxfeatured

Mr. X’s spy effects for Hanna

April 13, 2011

We talk to Mr. X visual effects supervisor Brendan Taylor about his work for Joe Wright’s coming-of-age espionage thriller, Hanna.

Read the Article
fxfeatured

ZYNC: get your own vast renderfarm – instantly

April 9, 2011

We speak exclusively to Atomic Fiction and Zero vfx, about their use of ZYNC cloud computing.

Read the Article
fxfeatured

The Easter Bunny lives, in Hop

April 8, 2011

In Hop, teenage rabbit E.B. laments his impending crowning as the new Easter Bunny and instead makes way for Hollywood. Director Tim Hill called on Rhythm & Hues to realize E.B. and the film’s other anthropomorphized animals as CG creations.

Read the Article
fxfeatured

De-compiling the VFX of Source Code

April 7, 2011

For Source Code, director Duncan Jones looked to visual effects supervisor Louis Morin to help realize 850 shots of trains, explosions, virtual transitions and other crucial sequences in the film.

Read the Article
fxfeatured

Opening the door to The Adjustment Bureau

April 4, 2011

In The Adjustment Bureau, two lovers played by Matt Damon and Emily Blunt find themselves kept apart by mysterious business men in hats. Visual effects supervisor Mark Russell enabled several portal door transitions and a signature ‘Escher stairs’ sequence to reveal the Bureau’s secret world.

Read the Article
fxfeatured

The tale of the wolf: Red Riding Hood

April 2, 2011

In Red Riding Hood, a terrifying werewolf haunts the inhabitants of a medieval village. Rhythm & Hues tells us how they brought the wolf to life for this modern re-telling of the classic fairytale.

Read the Article
fxfeatured

Fractal zooms and other side effects in Limitless

March 29, 2011

The best part about vfx is when someone comes up with a cool new original look or shot, we talk to Look Effects and Comen VFX about creating the amazing fractal zooms and out-of-body moments in Limitless, designed as an inside glimpse to the power of a new fictitious wonder drug.

Read the Article
fxfeatured

Paul: Double Negative’s alien adventure

March 23, 2011

With Paul, Double Negative adds to its already impressive list of visual effects credits through a major character animation show. We talk to animation supervisor Anders Beer and visual effects producer Hal Couzens about the film.

Read the Article
fxfeatured

Rising Sun Pictures finds The Way Back

March 21, 2011

In The Way Back, a group of prisoners escape a Siberian Gulag camp during World War II and trek many, many miles through Mongolia, China and over the Himalayas to India. Director Peter Weir called on Rising Sun Pictures to create 200 visual effects shots to complement the harrowing journey. We talk to visual effects supervisor Dennis Jones.

Read the Article
fxfeatured

HDRx: The Impossible Shot

March 18, 2011

Every camera – film or digital – has limits of exposure latitude. With the EPIC those limits just got pushed…a lot.

Read the Article
fxfeatured

Cinesite runs rings around Battle: LA

March 16, 2011

The arrival of destructive beings on the west coast of the U.S. in Battle: Los Angeles is heralded by a unique take on alien spaceship technology: mysterious smoke rings. The rings, used heavily in the film’s marketing, were created by Cinesite and from their visual effects supe Ben Shepherd.

Read the Article
fxfeatured

Aiding the invasion in Battle: Los Angeles

March 16, 2011

In Battle: Los Angeles, the Californian city once again finds itself under attack from alien invaders. Visual effects supervisor Everett Burrell and an army of effects artists wrought havoc on the city as well as realizing the other-worldly warriors.

Read the Article
fxfeatured

Revv-ealing effects: Drive Angry 3D

March 10, 2011

Director Patrick Lussier’s Drive Angry 3D tells the fantastical story of a vengeful father who escapes from hell to save his granddaughter. VFX supe Glenn Neufeld takes us through the key effects shots and how he used them to help slowly reveal some of the film’s key surprises.

Read the Article
fxfeatured

Back to NBA’s future with a52

March 8, 2011

Vancouver. 1996. A young Steve Nash is visited by a fan from the future whose life was changed by the NBA superstar. But it’s all thanks to visual effects from a52. Lead Flame artist Glyn Tebbut guides us through how this ‘Nash’ future kid spot for the NBA was realised. We also have a making of clip.

Read the Article
fxfeatured

Autodesk 2012 releases: change is good

March 2, 2011

For the first time ever, Autodesk announced new versions of their creative applications on a single global launch day. There are new 2012 versions of Flame, Smoke, Maya, 3ds Max, Softimage, MotionBuilder, and Mudbox. We have information about the new releases as well as details about some key structural changes that have the teams working together more than ever before.

Read the Article
fxfeatured

Reach for the Sky: MPC goes full circle

March 2, 2011

Scenes of Monument Valley, NYC, the English countryside, a distant space station & a vast icescape were brought to life as a continuous shot by MPC in a recent stereo spot for Sky Movies. We chat to MPC’s 3D supervisor Duncan McWilliam about shooting the 360 degree pan in stereo, creating worlds and then stitching it altogether.

Read the Article
fxfeatured

Highlights from the Oscars

March 1, 2011

Congratulations to all the Oscar winners from the 83rd Annual Academy Awards. Here are some of the highlights from the awards ceremony.

Read the Article
fxfeatured

Capturing the Guardians

February 22, 2011

Vicon House of Moves recently helped bring to life 30 animated superheroes for an NHL and Stan Lee venture known as The Guardian Project. We find out how they used mo-cap and the Epic Games Unreal Engine to make it possible.

Read the Article
fxfeatured

Lumen-escent: the VFX of I Am Number Four

February 21, 2011

Visual effects supervisor Greg McMurry oversaw 800 shots for I Am Number Four, the story of an alien fugitive on the run from other-worldly pursuers. We take a look at some of the key effects scenes from the film.

Read the Article
fxfeatured

Union’s 350 shots for 127 Hours

February 18, 2011

Danny Boyle’s 127 Hours tells the story of mountain climber Aron Ralston (James Franco) who becomes trapped beneath a boulder in Utah. We talk to VFX supe Adam Gascoyne from Union Visual Effects about how his studio helped tell this real-life tale of survival.

Read the Article
fxfeatured
>