VFX Assemble deadline looms – UPDATE
The VFX Assemble deadline is Friday November 10th, how’s it going?
Thor Ragnarok: Hela and back (Part 1)
In this our first part of our coverage of Thor we talk to Rising Sun Pictures about the very different first act and going to Val’s Flashback.
The techniques used in the Blade Runner 2049 Hologram Sex scene.
One of the most original scenes in Blade Runner 2049 is the hologram sex scene, we do a deep dive.
VFXShow 227 : Mother!
The team discuss director Darren Aronofsky complex and challenging film: Mother!
Intelligent content aware fill for video: Cloak plus other tech Sneak Peeks
More from the Adobe Max Conference: The best of the Tech Sneak Peeks
MPC Replicating Rachael in Blade Runner 2049 (updated)
Rachael, the latest remarkable virtual human from MPC
Adobe new moves at Max
Adobe’s newest Creative Cloud tools all embracing AI in the form of Adobe Sensei.
VFXShow 226 : Blade Runner 2049
The team discuss one of the year’s most anticipated films : Blade Runner 2049
New direction at Foundry
Craig Rodgerson takes over at the Foundry as the company explores new areas such as AI: Deep Learning.
Bots and the Kingsman at SPI
The making of a killer Beautybot Claudia Schiffer in a digital jungle, for The Kingsman, Golden Circle.
VFX artists assemble!
A new attempt at organizing Visual Effects artists in the UK involves green people, £10 and five minutes of your time.
Pixar’s RenderMan & Marschner Hair
One of the advances in RenderMan is the new version of Marschner Hair: We speak to Steve Marschner & Pixar about doing Feature FIlm Level CG Hair.
VFXShow 225 : Star Trek Discovery
We discuss Star Trek Discovery, its visual effects and the interesting business model.
Celebrating 25 years of Sony Pictures Imageworks
We celebrate 25 Years of SPI with 5 VFX Supervisors.
VFXShow 224 : Close Encounters
A Retro show on the brilliant Close Encounters of the Third Kind.
More than a token effort at Rendering (with Blockchain)
Render Token offers to render your files and allow you to earn cryptocurrencies with your spare GPU cycles. We take a detailed look.
