How do you make previs SCARY?

How The Third Floor injected some OMG scares into its previs for Poltergeist.

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fxfeatured

DigiPro 2015 – a great start to SIGGRAPH

Our preview of the great presentations and talks at DigiPro 2015 which takes place just before SIGGRAPH in LA this year.

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quicktakes

ILM’s xLab – Our exclusive video interview with Rob Bredow

Xlab: ILM moves into a range of immersive spaces- we visit the lab & explain the tech

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fxfeatured

the vfx show #198: Mad Max: Fury Road

Mike Seymour, Zap Andersson and Nick Lambert barrel down Fury Road as they discuss the plot, cinematography and visual effects in Mad Max: Fury Road.

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thevfxshow

Recalling Total Recall

To celebrate 25 years since Total Recall, we talk to members of the Oscar-winning vfx team: Eric Brevig, Alex Funke and Tim McGovern.

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fxfeatured

EPIC’s Unreal Engine Open World: behind the scenes

In depth and exclusive coverage of Epic’s open world and ‘Boy and His Kite’ realtime projects.

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fxfeatured

Mad Max: Fury Road’s day for nights and practical VFX

Behind the scenes of the day for night shots and practical guitar flying and steering wheel crash in Mad Max: Fury Road.

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quicktakes

VFX in TV: S.H.I.E.L.D + Flash + Black Sails

How they made Gorilla Grodd in The Flash, digi-doubles in Agents of S.H.I.E.L.D. and ships and destruction in Black Sails.

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fxfeatured

fxinsider bonus interviews: Avengers: Age of Ultron

As a thank you to our fxinsider members, we have two full-length interviews on ILM’s visual effects for Avengers: Age of Ultron.

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quicktakes

A graphic tale: the visual effects of Mad Max: Fury Road

Find out how the more than 2000 VFX shots in George Miller’s Mad Max: Fury Road were created.

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fxfeatured

fxpodcast #293: Mad Max: Fury Road

In-depth with Fury Road visual effects supervisor Andrew Jackson and colorist Eric Whipp on the challenges of bringing George Miller’s film to life.

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fxpodcasts

Auckland Face Simulator

The researcher behind BabyX, Mark Sagar, and the new Auckland Face Simulator.

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quicktakes

Light fields – the future of VR-AR-MR

Lightfields : the future of VR-AR-MR ?

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fxfeatured

Futurescapes – building Tomorrowland

From a jetpack fly-through to the six minute one-shot walk-through – how key scenes in Brad Bird’s Tomorrowland were created.

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fxfeatured

The Foundry sold – but not to Adobe

The Foundry sells, and we speak directly with Bill Collis.

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quicktakes

the vfx show #197: Avengers: Age of Ultron

Mike Seymour, Matt Wallin and Ian Failes discuss the visual effects work done in Marvel’s Avengers: Age of Ultron.

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thevfxshow

Sci-fi indie effects: the making of Infini

How practical fx and digital techniques aided in making Australian sci-fi indie flick, Infini. Plus an exclusive VFX breakdown.

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fxfeatured

RenderMan: under the (new) varnish

With the free version of RenderMan now out, we decided to review the new release and talk to some of the fxphd Profs, who have used it now for months, for their impressions.

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fxfeatured
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