How 3D printing glitches inspired these Doctor Who effects

How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.

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fxfeatured

A look at new tracking features in Flame 2015 Ext 2

Lead product designer Philippe Soeiro walks us through tew tracking capabilities coming in the new Flame Premium 2015 Extension 2.

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quicktakes

NUKE 9: fxguide asks the experts

Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.

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fxfeatured

God Only Knows how they did it

Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.

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fxfeatured

fxpodcast #283: SIGGRAPH Asia keynote Scott Ross

We talk to Scott Ross who will be a keynote speaker at SIGGRAPH Asia 2014, discussing ‘Can Asia become Hollywood?’.

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fxpodcasts

fxinsider: full audio interview with Richard Edlund

For our valued fxinsider members we have a special full-length interview with Richard Edlund, who discusses Star Wars, Ghostbusters, Indiana Jones, Multiplicity and his current role at The Academy.

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quicktakes

thinkingParticles v6 is released with new pricing

We talk to cebas CEO Edwin Braun about the release of thinkingParticles 6 and the new tech inside it.

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quicktakes

Disney’s new production renderer ‘Hyperion’ – yes, Disney!

With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.

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fxfeatured

Inside The Knick: Phosphene’s facial feature fx

Behind Phosphene’s nasal cavity visual effects for an episode of Steven Soderbergh’s The Knick.

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quicktakes

Going full vamp: Dracula Untold

Behind the scenes of Framestore’s bat transformation, crowd battles and vampire visual effects in Dracula Untold.

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fxfeatured

the vfx show #190: Bungie’s Destiny

Mike Seymour, Matt Wallin and new vfx show host Andrew User discuss the new Bungie game Destiny, and look at the state of the industry in console titles.

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thevfxshow

the rc #145: So many new cameras

This month, Mike and Jason discuss the latest camera and camera tech releases, and they talk with Jim Geduldick about the GoPro4.

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therc

Maintaining the mystery: editor Kirk Baxter on Gone Girl

Oscar winning editor Kirk Baxter discusses his work on David Fincher’s Gone Girl.

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fxfeatured

Cinesite enters animated features arena

Cinesite has announced a new division and a new partnership to make and produce animated feature films.

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quicktakes

How previs helped make The Maze Runner

Breaking down the previs and postvis work on The Maze Runner.

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fxfeatured

Putting the maze in Maze Runner: an fxguide/WIRED exclusive

See how Method Studios created the vast maze and relentless mechanical creatures called Grievers for the upcoming feature film Maze Runner.

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quicktakes

the vfx show #189: Retro show – Xmen

Mike Seymour, Zap Andersson and Ian Failes look back at the first X-Men film, in this another of our popular Retro shows.

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thevfxshow

Digital Domain’s live action date with Destiny

How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.

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fxfeatured
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