How 3D printing glitches inspired these Doctor Who effects
How 3D printing gone wrong and sea slugs inspired the visual effects in the latest Doctor Who episode.
ReadA look at new tracking features in Flame 2015 Ext 2
Lead product designer Philippe Soeiro walks us through tew tracking capabilities coming in the new Flame Premium 2015 Extension 2.
ReadNUKE 9: fxguide asks the experts
Three NUKE experts weigh in on the new release of NUKE 9, which will feature NUKE Studio and upgrades to NUKE and NUKE X.
ReadGod Only Knows how they did it
Go behind the scenes of the BBC’s ‘God Only Knows’ promo with befores and afters and on-set photos showcasing The Mill’s incredible and invisible visual effects.
Readfxpodcast #283: SIGGRAPH Asia keynote Scott Ross
We talk to Scott Ross who will be a keynote speaker at SIGGRAPH Asia 2014, discussing ‘Can Asia become Hollywood?’.
Readfxinsider: full audio interview with Richard Edlund
For our valued fxinsider members we have a special full-length interview with Richard Edlund, who discusses Star Wars, Ghostbusters, Indiana Jones, Multiplicity and his current role at The Academy.
ReadthinkingParticles v6 is released with new pricing
We talk to cebas CEO Edwin Braun about the release of thinkingParticles 6 and the new tech inside it.
ReadDisney’s new production renderer ‘Hyperion’ – yes, Disney!
With Disney as the owner of Pixar & thus RenderMan, it may surprise some to know that Disney Animation has developed a completely new production renderer: Hyperion – with some very cool tech & clocking a million render hours a day on Big Hero 6.
ReadInside The Knick: Phosphene’s facial feature fx
Behind Phosphene’s nasal cavity visual effects for an episode of Steven Soderbergh’s The Knick.
ReadGoing full vamp: Dracula Untold
Behind the scenes of Framestore’s bat transformation, crowd battles and vampire visual effects in Dracula Untold.
Readthe vfx show #190: Bungie’s Destiny
Mike Seymour, Matt Wallin and new vfx show host Andrew User discuss the new Bungie game Destiny, and look at the state of the industry in console titles.
Readthe rc #145: So many new cameras
This month, Mike and Jason discuss the latest camera and camera tech releases, and they talk with Jim Geduldick about the GoPro4.
ReadMaintaining the mystery: editor Kirk Baxter on Gone Girl
Oscar winning editor Kirk Baxter discusses his work on David Fincher’s Gone Girl.
ReadCinesite enters animated features arena
Cinesite has announced a new division and a new partnership to make and produce animated feature films.
ReadHow previs helped make The Maze Runner
Breaking down the previs and postvis work on The Maze Runner.
ReadPutting the maze in Maze Runner: an fxguide/WIRED exclusive
See how Method Studios created the vast maze and relentless mechanical creatures called Grievers for the upcoming feature film Maze Runner.
Readthe vfx show #189: Retro show – Xmen
Mike Seymour, Zap Andersson and Ian Failes look back at the first X-Men film, in this another of our popular Retro shows.
ReadDigital Domain’s live action date with Destiny
How Digital Domain helped realize a visually beautiful live action trailer for Activision and Bungie’s incredible new Destiny.
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