Ocula 4: Exclusive info about the new release

The Foundry announced today the launch of OCULA 4, the latest version of its software plug-in toolset for NUKE, designed to address the problems with stereoscopic imagery. Get the details about what is new in this exclusive.

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quicktakes

the vfx show #184: X-Men: Days of Future Past

Mike Seymour, Matt Leonard and Zap Andersson discuss the visual effects in X-Men: Days of Future Past.

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thevfxshow

The many faces of Maleficent

We explore digital faces, characters and environments in the new Angelina Jolie film, Maleficent.

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fxfeatured

Early Weta Workshop designs for Godzilla

Weta Workshop and the early character design work they did on the iconic Godzilla.

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quicktakes

Meet Zebedee: handheld LIDAR scanning

We explore the Zebedee 3D mapping system which uses a handheld LIDAR scanner to map indoor and outdoor areas.

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quicktakes

RenderMan/RIS and the start of next 25 years

Pixar restructures R&D, launches a new RenderMan & dramatically drops the price. We speak 1 on 1 with Pixar’s top management about the changes + what they mean for you (Exclusive coverage)

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fxfeatured

From the set of I, Frankenstein

A look inside the filming behind ‘I, Frankenstein’, from the set to the final visual effects shots.

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fxfeatured

Future threat – X-Men: Days of Future Past

Quicksilver, Sentinels, Beast, Mystique and more – past and present vfx in Days of Future Past.

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fxfeatured

the vfx show #183: Godzilla

Mike Seymour, Matt Wallin and Jason Diamond discuss the visual effects in Gareth Edwards’ Godzilla.

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thevfxshow

A twist to the Willis O’Brien tale

Cinefex has uncovered a new side to the revered stop motion and effects ‘pioneer’ Willis O’Brien.

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quicktakes

Learning from Godzilla

What director Gareth Edwards learned while making the newest re-imagining of Godzilla.

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fxfeatured

fxpodcast #276: Director Gareth Edwards on Godzilla

This week we have Godzilla director Gareth Edwards on the fxpodcast for an in-depth chat about his journey while making a new version of the famous Japanese monster film.

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fxpodcasts

Titanfall: making the opening movie

How the visual effects supervisor on ‘Moon’ helped craft a gritty opening cinematic for Respawn’s Titanfall.

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fxfeatured

In-house production: making a TVC

We talk to Dutch studio The Ambassadors about their work from start to finish on a fully CG ‘claymation’ animated television commercial.

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quicktakes

fxpodcast #275: Art direction in games

This week we speak to Robh Ruppel, an art director at Naughty Dog, about the role of art direction and production design in computer games.

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fxpodcasts

The Art of the Ride Film (we visit 6 killer rides)

Immerse yourself in ride films – from Star Tours to Transformers, Harry Potter to King Kong.

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fxfeatured

the rc #142: Post-NAB and the latest camera tech

Mike and Jason talk about the fallout from NAB, selling their cameras, buying new cameras, moving cameras, comparing camera sizes, storage solutions and other new tech announcements.

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therc

UDIM UV mapping

UDIM UV mapping has enormous popularity for texturing in the face of much newer systems such as Ptex (which works very well in its own right). We investigate why & talk to the original author, Richard Addison-Wood at Weta Digital.

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fxfeatured
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