Mud demons and hovering Harleys: the exotic world of Riddick
A look at just some of the key scenes and the visual effects behind them in the Vin Diesel-starrer ‘Riddick’.
VES Board Members elected
Visual Effects Society has announced the new members of the Board for the 2014/2015 term
Side Effects: Houdini 13 – we ask them about their FEA
Houdini 13 released with a finite element solver, plus a new particles and Alembic and OpenSubDiv support. We talk one on one about the exciting new FEA system.
‘Beautiful glitches’: making Linkin Park’s new music vid
A step-by-step breakdown of Ghost Town Media’s scanning and digital craftwork behind the awesome Linkin Park and Steve Aoki’s ‘A Light That Never Comes’ clip.
5 things you need to know about the tech of AC4
Ubisoft’s Assassin’s Creed IV: Black Flag releases this week and we’ve got a run down of the newest tech developments for the game.
CVMP 2013 – an insight into VFX, broadcast, post, graphics & imaging
Find out more about CVMP 2013 – a conference that brings together practitioners, experts and researchers from broadcast, film, games, imaging and graphics for two days of presentations.
When kittens and buffalos transform: a how-to
Egg to kitten to robot to buffalo to shark to race car to rocket – all in a day’s work for Time Based Arts and Important Looking Pirates for this Vodafone spot.
Unreal Engine 4: next-gen gaming effects
Epic Games senior FX artist Tim Elek takes us behind the scenes of the visual effects tech in the new Unreal Engine 4.
the vfx show #174: Gravity
Mike Seymour, Matt Wallin and Jason Diamond discuss the visual effects in Alfonso Cuarón’s record-breaking film, Gravity.
Fancy a 3D selfie?
Creating a 3D self-portrait without having to leave your living room is now a reality, thanks to research being presented this year at SIGGRAPH Asia in Hong Kong.
Apple boxes in the car park: DD’s deconstructed city
How Digital Domain reverse engineered, literally, Sandton City in South Africa for a recent Liberty Group spot. Includes an EXCLUSIVE making of video.
fxpodcast #264: Physically plausible shading at Pixar
We talk to Pixar’s TD Paul Kanyuk. Paul will be giving a course on ‘Physically Plausible Shading and Lighting on Monster’s University and Beyond’ at SIGGRAPH Asia in Hong Kong.
BFX: a new UK visual effects fest
Last month Bournemouth University hosted BFX. Matt Leonard reports on this specialist vfx conference for fxguide.
How Realise ‘cracked the track’ for a roller coaster ride
On location with Realise Studio’s Jordi Bares for a new Carlsberg / Premier League commercial, and how the studio solved a major tracking issue for the spot.
fxinsider bonus extended video: Neville Page
In this special video interview for fxinsider members, We talk to concept designer, producer & director Neville Page at his studio. (This is the uncut version of the interview that was in fxgtv #181).
the vfx show #173: Rush + exclusive video breakdown
Mike Seymour, Matt Wallin and Jason Diamond go racing with Ron Howard’s Rush. Includes an exclusive visual effects breakdown by Double Negative.
fxpodcast #263: Framestore’s Tim Webber on Gravity
This week we talk to Framestore’s Tim Webber, who was the visual effects supervisor on Alfonso Cuarón’s Gravity.
Gravity: vfx that’s anything but down to earth
The story behind the famed visual effects for Alfonso Cuarón’s Gravity, with VFX supervisor Tim Webber, plus Prime Focus’ stereo conversion work.
