No small feat: making Jack the Giant Slayer

How performance captured giants and massive beanstalks were imagined for Bryan Singer’s Jack the Giant Slayer.

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fxfeatured

Games online all the time might only be good in theory: SimCity

EA’s SimCity server troubles have highlighted the problem of being online, all the time.

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quicktakes

Earthly effects in History Channel’s The Bible

Behind the scenes of the VFX in History Channel’s ‘The Bible’ by London’s Lola. Plus a video making of breaking down key shots.

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fxfeatured

VES open letter – what is the VES’s role here?

fxguide talks to VES Chair Jeff Okun about the VES open letter ‘Call to Action’, which contemplates a worldwide VFX congress of effects practitioners, and, seemingly conversely, for artists to lobby the Californian government for increased tax incentives in that U.S. state.

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quicktakes

fxpodcast #245: VFX roundtable – Scott Squires, Scott Ross, David Rand

Jeff Heusser talks to three visual effects industry veterans – Scott Squires, Scott Ross and David Rand – about the recent developments in VFX, from globalization to unionization to subsidies to working conditions to recognition and other on-going issues.

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fxpodcasts

The making of Halo 4: Forward Unto Dawn

Behind the scenes of the web series Halo 4: Forward Unto Dawn with making of VFX videos from Arc Productions.

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fxfeatured

Merlin: VFX Arnold TV pipeline

Behind the scenes of Vine’s visual effects for Merlin, including the scanning tech and Arnold pipeline used for season 5 of the BBC TV show.

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fxfeatured

fxpodcast #244: Film and game convergence

This week we speak to Hybride Technologies President Pierre Raymond about the convergence of films and games. Hybride is now a division of the game giant Ubisoft.

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fxpodcasts

VES responds to VFX protest

Visual Effects Society Chair Jeff Okun has responded to issues arising after yesterday’s VFX protest near the Oscars.

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quicktakes

So how did they make Ted present at the Oscars?

Ted’s appearance with Mark Wahlberg almost stole the show at the Academy Awards. Here’s how Tippett Studio pulled it off.

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quicktakes

And the winner is…

Life of Pi won the Oscar today at the Academy Awards. However, the presentation of the VFX award was not without some controversy.

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quicktakes

VFX protest at Oscars: images from the picket line + audio interview

A group of Visual Effects Artists is working to raise the profile of issues facing the industry by protesting at the Academy Awards. Updated with an audio interview with Jeff Heusser and Scott Squires from the march.

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quicktakes

From practical to digital: Oscar noms in animation

In this special interview feature for fxinsiders, we talk to two of the Oscar nominated directors in the animated features category – Brave’s Mark Andrews and Peter Lord for The Pirates! Band of Misfits.

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fxfeatured

Skeleton adventures: the art of RAW by Glassworks

Behind the scenes of Glassworks Amsterdam’s The Art of RAW campaign film for G-Star, including an EXCLUSIVE making of video.

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fxfeatured

the rc #125: New ARRI cams, Codex recording and more

This week, Jason and Mike discuss the new ARRI cameras and XR Module upgrade option with Codex. Plus they talk the Red suit against Sony, camera rigging, the KineRAW and the PS4. In the Red Room Mike chats to Codex’s Sarah Priestnall.

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therc

How Method made magical effects in Beautiful Creatures

Tornadoes, spinning tables, Autumn environments and more from Method Studios in this look at their work for Beautiful Creatures.

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quicktakes

Mo-cap on a budget: Halo 4 ‘Terminals’

How The Sequence group used some ingenious facial and body mo-cap for its work on Halo 4’s ‘Terminals’ and an in-game ‘Librarian’ cinematic.

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quicktakes

Sony’s PlayStation 4 unveiled

Sony’s PS4 announcement today left several questions remaining, but some of the game and game engine demos left no doubt as to the incredible computing power and graphics the new console will be capable of.

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quicktakes
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