No small feat: making Jack the Giant Slayer
How performance captured giants and massive beanstalks were imagined for Bryan Singer’s Jack the Giant Slayer.
ReadGames online all the time might only be good in theory: SimCity
EA’s SimCity server troubles have highlighted the problem of being online, all the time.
ReadEarthly effects in History Channel’s The Bible
Behind the scenes of the VFX in History Channel’s ‘The Bible’ by London’s Lola. Plus a video making of breaking down key shots.
ReadVES open letter – what is the VES’s role here?
fxguide talks to VES Chair Jeff Okun about the VES open letter ‘Call to Action’, which contemplates a worldwide VFX congress of effects practitioners, and, seemingly conversely, for artists to lobby the Californian government for increased tax incentives in that U.S. state.
Readfxpodcast #245: VFX roundtable – Scott Squires, Scott Ross, David Rand
Jeff Heusser talks to three visual effects industry veterans – Scott Squires, Scott Ross and David Rand – about the recent developments in VFX, from globalization to unionization to subsidies to working conditions to recognition and other on-going issues.
ReadThe making of Halo 4: Forward Unto Dawn
Behind the scenes of the web series Halo 4: Forward Unto Dawn with making of VFX videos from Arc Productions.
ReadMerlin: VFX Arnold TV pipeline
Behind the scenes of Vine’s visual effects for Merlin, including the scanning tech and Arnold pipeline used for season 5 of the BBC TV show.
Readfxpodcast #244: Film and game convergence
This week we speak to Hybride Technologies President Pierre Raymond about the convergence of films and games. Hybride is now a division of the game giant Ubisoft.
ReadVES responds to VFX protest
Visual Effects Society Chair Jeff Okun has responded to issues arising after yesterday’s VFX protest near the Oscars.
ReadSo how did they make Ted present at the Oscars?
Ted’s appearance with Mark Wahlberg almost stole the show at the Academy Awards. Here’s how Tippett Studio pulled it off.
ReadAnd the winner is…
Life of Pi won the Oscar today at the Academy Awards. However, the presentation of the VFX award was not without some controversy.
ReadVFX protest at Oscars: images from the picket line + audio interview
A group of Visual Effects Artists is working to raise the profile of issues facing the industry by protesting at the Academy Awards. Updated with an audio interview with Jeff Heusser and Scott Squires from the march.
ReadFrom practical to digital: Oscar noms in animation
In this special interview feature for fxinsiders, we talk to two of the Oscar nominated directors in the animated features category – Brave’s Mark Andrews and Peter Lord for The Pirates! Band of Misfits.
ReadSkeleton adventures: the art of RAW by Glassworks
Behind the scenes of Glassworks Amsterdam’s The Art of RAW campaign film for G-Star, including an EXCLUSIVE making of video.
Readthe rc #125: New ARRI cams, Codex recording and more
This week, Jason and Mike discuss the new ARRI cameras and XR Module upgrade option with Codex. Plus they talk the Red suit against Sony, camera rigging, the KineRAW and the PS4. In the Red Room Mike chats to Codex’s Sarah Priestnall.
ReadHow Method made magical effects in Beautiful Creatures
Tornadoes, spinning tables, Autumn environments and more from Method Studios in this look at their work for Beautiful Creatures.
ReadMo-cap on a budget: Halo 4 ‘Terminals’
How The Sequence group used some ingenious facial and body mo-cap for its work on Halo 4’s ‘Terminals’ and an in-game ‘Librarian’ cinematic.
ReadSony’s PlayStation 4 unveiled
Sony’s PS4 announcement today left several questions remaining, but some of the game and game engine demos left no doubt as to the incredible computing power and graphics the new console will be capable of.
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