fxpodcast #316: Marcos Fajardo
Marcos Fajardo, a co-winner of a Sci-tech Scientific and Engineering Award (Academy Plaque), on Arnold research including rendering with blue noise and future directions.
Listenvfxshow 215: A Monster Calls the vfxshow (Bonus Sundance chat)
The guys discuss the moving film: A Monster Calls, and we hear about the latest from Sundance.
Listenvfxshow 214: Look who’s Tarkin’ now: Star Wars Rogue One
As requested: the Force is will us and we are with the Force.
Listenvfxshow 213: Westworld Bonus Ep:
As promised the bonus vfxshow after the huge episode 10 final, as the guys go off their loop.
Listenfxpodcast #315: Arrival overall VFX Supervisor Louis Morin
This week we discuss the effects of the incredible and instant sci-fi classic Arrival by director Denis Villeneuve.
Listenvfxshow 211: Doctor Strange
The guys discuss the latest Marvel blockbuster: Doctor Strange.
Listenfxpodcast #314: Doctor Strange overall VFX Supervisor Stephane Ceretti
An in-depth discussion of the new Doctor Strange blockbuster with overall VFX Supervisor Stephane Ceretti.
Listenvfxshow 210: Westworld(s): These violent delights have violent ends
The guys discuss the outrageously brilliant Westworld.
Listenfxpodcast #314: ILM and Deepwater Horizon
We speak to ILM visual effects supervisor Craig Hammack about his work on Deepwater Horizon for director Pete Berg.
Listenfxpodcast #313: ZERO VFX & The Magnificent Seven
Mike Seymour talks to ZERO VFX Supervisor Sean Devereaux about the visual effects of The Magnificent Seven.
Listenfxpodcast #312: Take Care of Your Eyes
We speak with Batool Jafri, MD about how artists can take care of their eyes.
Listenfxpodcast #311: Prof. Hao Li, the new head of USC ICT Graphics
We talk to the insanely talented new head of USC ICT Graphics, Prof. Hao Li.
Listenfxpodcast #310: Proof’s Ron Frankel + Beyond Trek’s Previs
We talk Previs with Ron Frankel : what are the challenges, where is it going and just what is the best ‘quality’ to show a director.
Listenvfxshow 209: Star Trek Beyond
The guys discuss the visual effects of Star Trek Beyond (and some of what happened at Siggraph 2016)
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