Inside the colorscript process: day 1 at VIEW
A behind the scenes look at crafting an animated feature colorscript with Michael Kurinsky at Sony – our first report from VIEW in Italy.
Houdini 15 released
Side Effects releases Houdini 15 with new crowd, ragdoll, shader building and rendering features.
Behind Marvel’s marvelous trailer titles
They may go by in just seconds, but here’s how one artist helped contribute to many of the titles you see in the biggest trailers from Marvel and other studios.
AR: a researcher’s perspective
In this preview of SIGGRAPH Asia 2015 – which is right around the corner in Kobe, Japan – we talk to Columbia Uni Prof. Steven Feiner about his research into augmented and virtual reality.
Step-by-step: a walkthrough of The Walk
How Atomic Fiction helped replicate Philippe Petit’s daring 1974 Twin Towers high-wire act.
Going off-model: Hotel Transylvania 2
How Sony dealt with the unique animation challenges on Hotel Transylvania 2, with exclusive videos.
Destiny: The Taken King: a visual breakdown of the launch trailer
Behind the scenes of the shoot with Digital Domain and their newest Destiny: The Taken King trailer.
Three things not to miss at VIEW
Three highlights from the upcoming VFX, CG and animation VIEW Conference in Italy.
Life on Mars: the VFX of The Martian
With a short schedule, the VFX crew on The Martian pulled out all stops, taking advantage of previs, techvis, simulcam, specialty NUKE setups, GoPros and more.
Behind the scenes of Nike’s VR Neymar
Complex multi-rig 360 shooting, tracking and comp made this Nike VR spot possible. Plus check out our exclusive VFX breakdown video.
Limitless goes on a trip to the small screen
Limitless comes to TV, and with a host of unique visual effects work.
How the Everest VFX team scaled new heights
‘Everest’ called for complicated filming in mountainous locations, and matching photoreal VFX.
Racing through the ages
a52 presses the accelerator in this retro car racing spot for Forza Motorsport 6.
Digital skin alteration – studying racial bias
Some new research into racial bias is taking advantage of VFX techniques to digitally alter skin.
More funding – and tech – for VR start-up Jaunt
VR start-up Jaunt gets an injection of new funds to help continue its camera array and studio operations.
Trojan Horse wrap-up: abstract VR, perception, Juice-d up titles
Psychedelic VR experiences, new thoughts on perception for VFX and stunning title sequences – our final report from Trojan Horse was a Unicorn in Portugal.
The ire of Dr. Moreau: on-set tales from the fx crew
How the effects teams from Stan Winston and Digital Domain made it through – just – the crazy production of The Island of Dr. Moreau.
Mazing Scorched effects
Weta Digital run the Maze in The Scorch Trials for director Wes Ball. Plus The Third Floor’s previs.
Trojan Horse: new perspectives…and sandcastles
Trojan Horse was a Unicorn – a CG conference with a difference.
Melding practical & digital: Legacy Effects’ Shane Mahan
Special effects supervisor and Legacy Effects co-founder Shane Mahan, presenting this week at Trojan Horse, delves into the practical and digital art behind his studio’s creations.
IBC 2015 (and fixing post)
The IBC Conference has just wrapped in Amsterdam – here’s our impression of the event, plus we highlight the way VFX could be made easier if the transcoding was just paid attention to!
Industry moves with Technicolor & The Mill + Mercer joins ILM
Technicolor acquires The Mill, while producer Sam Mercer joins ILM as head of the VFX studio.
Game of Thrones and American Horror Story take VFX Emmys
Congratulations to the VFX teams from Game of Thrones and American Horror Story.
The VIEW from Italy
A preview of VIEW Conference and the stunning presentations planned at this Italian CG/VFX event.
Automatic Duck is back
Automatic Duck founders Wes and Harry Plate are effectively re-launching Automatic Duck after a four year hiatus, and have begun developing and selling new timeline translation products for Final Cut Pro X and Adobe® After Effects® CC.
The artistry of Max Madness: Weta Workshop’s inner bogan
We exclusively look at the concept art done by Weta Workshop for Fury Road. Exclusive video.
8i – putting people front and center in VR
Much of the issue with VR is that the more dynamic head tracking struggles with live action – but audiences want to see people…
Massive gets bigger
The new version of Massive is about to be released: we check out the new features with a set of short videos, including 20,000 agents in realtime on one PC!
RealtimeUK’s Rare Replay games trailer
Watch RealtimeUK’s making of for the famous Rare games studio launch of ‘Rare Replay’.
