D.I.C.E. 2013 VFX: Master Chief, a portal gun and some arrows…
Find out how the impressive 16th Annual D.I.C.E. Awards opening trailer was made, with references to Portal 2, Assassin’s Creed 3 and other big games of the year.
For example. A perspective from Keith Adams
As part of our irregular For Example series – which look at how key visual effects artists work with their tools – we talk to vfx supervisor and artist Keith Adams about shooting plates and, for example, lining up perspective. Keith is at SPIN VFX Atlanta.
By the people and for the people: the VFX of Lincoln
fxguide sits down with Framestore in London to discuss the invisible effects behind Steven Spielberg’s Lincoln. Includes breakdown making of images.
A fractured fairytale: Hansel and Gretel
Behind the flying effects, animatronic enhancements and fun blood and gore of Hansel and Gretel: Witch Hunters.
Back into the danger zone: Top Gun 3D
How Legend3D converted Tony Scott’s seminal 1986 film Top Gun to 3D, plus a look back at the film’s miniature plane and in-camera effects.
The best of the Super Bowl spots – part 2
Our second Super Bowl XLVII article goes Gangnam Style with Mirada’s Wonderful Pistachios VFX, Method’s Kia hotbots and more from The Mill.
Sci-Tech Oscars: technical coolness
fxguide goes in-depth with three of this year’s SciTech winning technologies: wavelet turbulence, pose space deformation and PDI/DreamWorks’ Light tool.
The best of the Super Bowl spots – part 1
Part 1 of fxguide’s look behind the scenes of the Super Bowl ads looks at work by Method Studios, MPC and The Mill. UPDATED with the Space Babies making of.
The inside story behind Disney’s Paperman
How 2D and 3D animation styles were merged in the wonderful Oscar-nominated short film Paperman.
A new wave of brilliant invisible effects
A breakdown of face replacements in Chasing Mavericks, house extensions in Hyde Park on Hudson, CG traffic in Banshee and conjoined twins from Maattrraan.
Models and miniatures: a celebration. Special VES coverage
Behind the scenes of the ‘Outstanding Models’ VES Award nominees, plus an fxinsider bonus interview with New Deal Studios on their miniature effects for The Dark Knight Rises.
Octane Render: realtime ray tracing
OTOY has released their Octane high end GPU ray tracing renderer – with farm offline and LIVE rendering about to go into beta. If you want a glimpse into one future for very high end gaming, look at what Octane is doing today.
Working in zero light for Zero Dark Thirty: VFX making of
EXCLUSIVE: How Image Engine dealt with explosions, stealth helicopters and almost ‘zero light’ for the Oscar-nominated ‘Zero Dark Thirty’. Updated with VFX breakapart videos.
Bonus interview – Double Negative’s Paul Franklin
In this bonus interview for fxinsider members, Mike Seymour talks to Double Negative vfx supervisor Paul Franklin. Paul discusses technology at DNeg and how it was used on films such as the BAFTA nominated: The Dark Knight Rises.
How to make a cinema ad 15 million will watch – every month
Behind the scenes of this fully-CG ‘evolution of flight’ Cineplex spot by Dashing Collective. Includes video breakdowns.
Making a musical: Les Miserables
How director Tom Hooper overcame the challenges of bringing Les Miserables and its magical reality to the big screen.
Making The Impossible
A befores and afters breakdown of scenes from The Impossible, which tells the story of the 2004 Boxing Day tsunami.
Video chat omegle
Video chat omegle! Meet new people, with omegle. Our site can video chat, omegle can chat with other users. Omegle, as distinct from, and the quality of our website audience have enhanced chat features. Our site is enhanced security, without members chat, chat with random users, an environment level, with features such as unlimited and free chat […]
Grimm: creature case studies
How the talented artists at Hive FX & Bent Image Lab create the morphing effects in the TV series Grimm.
Blood & Chrome: a possible VFX future?
As a new model for a cutting edge production, the production of Battlestar Galactica: Blood & Chrome is extremely interesting, both from a production/virtual production standpoint and distribution.
Kon-Tiki: water sims & digital sharks
Behind the scenes of Norwegian film Kon-Tiki, which features water sims, environment work and sea creatures, including, yes…those…sharks (the best CG sharks we have seen).
The Hobbit: exclusive 85 page iBook by fxguide (now closed)
Our Christmas present to you!
Weta Digital’s models supe on The Hobbit
Weta Digital models supervisor Marco Revelant tells us about some of the challenges in creating digi-doubles, trees and a range of other creatures and characters for The Hobbit: An Unexpected Journey.
Far Cry 3: digital survivors
Ubisoft Character Technical Director Kieran O’Sullivan recently spoke at a highly successful 3Dec Autodesk function – fxguide spoke to him afterwards about the technical workflow, character design and rigging for the cast of Far Cry 3.
The Hobbit: Weta returns to Middle-earth
fxguide explores the world of The Hobbit: An Unexpected Journey with Weta Digital and the filmmakers behind Peter Jackson’s epic vision.
Assassin’s Creed III: The tech behind (or beneath) the action
Inside the ocean simulations and ship physics for Ubisoft’s new Assassin’s Creed III game, with amazing behind the scenes code testing and simulation clips.
Rise of the effects
How DreamWorks Animation used Houdini, cellular automata and other effects techniques on Rise of the Guardians.
Good evening, tonight we have a case of on-set workflow: Hitchcock
We look at the RED camera use and DIT work on Hitchcock using Light Iron’s OUTPOST on set workflow.
Life of Pi: a tiger’s tale
Bringing to life digital oceans and characters for Ang Lee’s Life of Pi. Includes several making of breakdown videos.
Twilight’s final battle
Tippet Studio discusses the visual effects behind the final wolf and vampire battle in Breaking Dawn – Part 2.
