Dark Shadows: retro old school VFX with a modern twist

May 16, 2012

Rarely do a film’s themes & conceptual approach match so nicely with the methodology of the vfx used to make it. Dark Shadows deploys miniatures, old fashion sets, water tanks: all using cutting edge vfx. (UPDATED + MPC)

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Art of Stereo Conversion: 2D to 3D – 2012

May 8, 2012

An in-depth look at the art of stereo conversion, including The Avengers, John Carter, Titanic and Transformers: Dark of the Moon.

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VFX roll call for The Avengers (updated)

May 6, 2012

Surely one of two or three films that will define the term ‘summer blockbuster’. The Avengers brought together not only some great Marvel characters but also an impressive roll call of visual effects houses: ILM, Weta and several others.

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RED: Mike and Ted sit down at NAB

April 30, 2012

Here is a chat between Ted Schilowitz, Leader of the Rebellion at RED Digital Cinema (and employee number 1) and our own Mike Seymour. Note this was recorded by RED on EPICs at RED’s own NAB booth.

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Wrath of the creatures

April 25, 2012

We delve into the VFX behind the creatures of Wrath of the Titans with MPC, Method, Framestore and Nvizage.

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Inside two key Titans scenes

April 25, 2012

Behind the scenes with Framestore on their Labyrinth VFX and Nvizible on the armillary sphere for Wrath of the Titans.

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Work hard, play…

April 24, 2012

We like to think we work fairly hard at fxguide, certainly at NAB we were surviving on not much sleep – but we also really enjoy each other’s company, and the company of the great people we get to work with. Here is our unofficial goof reel video from NAB 2012.

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Band of Misfits: Dneg’s pirate adventures

April 22, 2012

We talk to Double Negative about helping Aardman complete the stop motion animated Pirates! Band of Misfits.

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Who’s the fairest Beast of them all?

April 20, 2012

We feature a breakdown clip of Tippett’s Studio’s work for the Beast in Tarsem Singh’s ‘Mirror Mirror’.

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Science of fluid sims: part 2 – RealFlow

April 13, 2012

In an accompanying piece to our earlier coverage of fluid sims, we look at how Fusion CI Studios use RealFlow for their simulation work.

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The art of rendering (updated)

April 10, 2012

As part of out ‘Art Of’ series, we explore the world of renderers by looking at GI, and speak exclusively to Pixar (RenderMan), Solid Angle (Arnold), Chaos Group (V-Ray) and many more.

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First look: Imagineer’s mocha v3

April 9, 2012

Scheduled to be released on April 16th, Imagineer’s new version of mocha Pro is shaping up to be their biggest release ever. We have an exclusive first look at the software, including some background on the development and tech as well as a hands-on review by fxphd prof Ben Brownlee.

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Titanic stories

April 4, 2012

Revisit the visual effects of James Cameron’s ‘Titanic’ with personal stories from several members of the VFX crew.

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The making of L’Odyssée de Cartier

April 2, 2012

We go behind the scenes of L’Odyssée de Cartier with Digital District.

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For Example: Scott Metzger and Mari v1.4

April 2, 2012

In our continuing For Example series, we talk to lead texture artist and vfx supervisor Scott Metzger about The Foundry’s Mari. Scott will also be joining fxguide live from the Foundry booth at NAB.

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Comic effects: 21 Jump Street

April 2, 2012

Effects veterans Richard Edlund, ASC and Helena Packer break down duMonde’s VFX for ’21 Jump Street’.

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Support fxguide: live event coverage, iPad app and more!

March 26, 2012

Learn how you can support fxguide to provide more live coverage, an iPad app and more.

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Pointcloud9 – a LIDAR case study

March 22, 2012

We look at the LIDAR tech currently being used by Pointcloud9, part of risefx in Germany.

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The Walking Dead: Season 2 – walk harder

March 21, 2012

Behind the scenes with Stargate Studios’ VFX for the second season of AMC’s zombie hit ‘The Walking Dead’.

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Speaking for the trees: The Lorax

March 20, 2012

Animation director Lionel Gallat discusses his work on Mac Guff’s latest animated adventure: Dr. Seuss’ The Lorax.

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Around the world in six ads

March 16, 2012

We break down six recent TVCs with VFX from Mikros, Fuel, Zoic, Glassworks, Mothership/Digital Domain and MPC.

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A world away: John Carter

March 12, 2012

Tharks, Thoates, Woola and white apes – how Double Negative brought the creatures of John Carter to life.

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Infrared tracking: ingenious innovation for WWF

March 9, 2012

How The Ambassadors used Phantom cameras and infrared tracking to complete a WWF spot.

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Spirit of Vengeance: a grittier Ghost Rider

March 8, 2012

We talk to the visual effects team behind Ghost Rider: Spirit of Vengeance.

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Electric aliens: Buf’s VFX for The Darkest Hour

March 6, 2012

Buf breaks down its visual effects for The Darkest Hour. Includes a behind the scenes making of video.

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Effect-ing the story

March 5, 2012

How VFX helped to enhance the director’s vision in War Horse, Safe House, Big Miracle and Underworld: Awakening.

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Side Effects Software – 25 years on

February 27, 2012

To mark the 25th year of Side Effects Software we talk to co-founder Kim Davidson and to SideFX’s Sci-Tech Oscar winners about their work on micro-voxels.

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RSP’s trees, bees and birds in Mysterious Island

February 21, 2012

In this fxinsider interview, we chat to Rising Sun dfx supe Mark Wendell about the bird and bee chase in ‘Journey 2’.

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Journey 2: small is large & large is small

February 21, 2012

‘Journey 2: The Mysterious Island’ VFX supe Boyd Shermis and the major visual effects vendors discuss the film.

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Phantom camera, Sci-Tech winner

February 12, 2012

We talk to Vision Research’s Radu Corlan and Andy Jantzen about their Sci-Tech award for the Phantom camera.

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