Dark Shadows: retro old school VFX with a modern twist
Rarely do a film’s themes & conceptual approach match so nicely with the methodology of the vfx used to make it. Dark Shadows deploys miniatures, old fashion sets, water tanks: all using cutting edge vfx. (UPDATED + MPC)
Read the ArticleArt of Stereo Conversion: 2D to 3D – 2012
An in-depth look at the art of stereo conversion, including The Avengers, John Carter, Titanic and Transformers: Dark of the Moon.
Read the ArticleVFX roll call for The Avengers (updated)
Surely one of two or three films that will define the term ‘summer blockbuster’. The Avengers brought together not only some great Marvel characters but also an impressive roll call of visual effects houses: ILM, Weta and several others.
Read the ArticleRED: Mike and Ted sit down at NAB
Here is a chat between Ted Schilowitz, Leader of the Rebellion at RED Digital Cinema (and employee number 1) and our own Mike Seymour. Note this was recorded by RED on EPICs at RED’s own NAB booth.
Read the ArticleWrath of the creatures
We delve into the VFX behind the creatures of Wrath of the Titans with MPC, Method, Framestore and Nvizage.
Read the ArticleInside two key Titans scenes
Behind the scenes with Framestore on their Labyrinth VFX and Nvizible on the armillary sphere for Wrath of the Titans.
Read the ArticleWork hard, play…
We like to think we work fairly hard at fxguide, certainly at NAB we were surviving on not much sleep – but we also really enjoy each other’s company, and the company of the great people we get to work with. Here is our unofficial goof reel video from NAB 2012.
Read the ArticleBand of Misfits: Dneg’s pirate adventures
We talk to Double Negative about helping Aardman complete the stop motion animated Pirates! Band of Misfits.
Read the ArticleWho’s the fairest Beast of them all?
We feature a breakdown clip of Tippett’s Studio’s work for the Beast in Tarsem Singh’s ‘Mirror Mirror’.
Read the ArticleScience of fluid sims: part 2 – RealFlow
In an accompanying piece to our earlier coverage of fluid sims, we look at how Fusion CI Studios use RealFlow for their simulation work.
Read the ArticleThe art of rendering (updated)
As part of out ‘Art Of’ series, we explore the world of renderers by looking at GI, and speak exclusively to Pixar (RenderMan), Solid Angle (Arnold), Chaos Group (V-Ray) and many more.
Read the ArticleFirst look: Imagineer’s mocha v3
Scheduled to be released on April 16th, Imagineer’s new version of mocha Pro is shaping up to be their biggest release ever. We have an exclusive first look at the software, including some background on the development and tech as well as a hands-on review by fxphd prof Ben Brownlee.
Read the ArticleTitanic stories
Revisit the visual effects of James Cameron’s ‘Titanic’ with personal stories from several members of the VFX crew.
Read the ArticleThe making of L’Odyssée de Cartier
We go behind the scenes of L’Odyssée de Cartier with Digital District.
Read the ArticleFor Example: Scott Metzger and Mari v1.4
In our continuing For Example series, we talk to lead texture artist and vfx supervisor Scott Metzger about The Foundry’s Mari. Scott will also be joining fxguide live from the Foundry booth at NAB.
Read the ArticleComic effects: 21 Jump Street
Effects veterans Richard Edlund, ASC and Helena Packer break down duMonde’s VFX for ’21 Jump Street’.
Read the ArticleSupport fxguide: live event coverage, iPad app and more!
Learn how you can support fxguide to provide more live coverage, an iPad app and more.
Read the ArticlePointcloud9 – a LIDAR case study
We look at the LIDAR tech currently being used by Pointcloud9, part of risefx in Germany.
Read the ArticleThe Walking Dead: Season 2 – walk harder
Behind the scenes with Stargate Studios’ VFX for the second season of AMC’s zombie hit ‘The Walking Dead’.
Read the ArticleSpeaking for the trees: The Lorax
Animation director Lionel Gallat discusses his work on Mac Guff’s latest animated adventure: Dr. Seuss’ The Lorax.
Read the ArticleAround the world in six ads
We break down six recent TVCs with VFX from Mikros, Fuel, Zoic, Glassworks, Mothership/Digital Domain and MPC.
Read the ArticleA world away: John Carter
Tharks, Thoates, Woola and white apes – how Double Negative brought the creatures of John Carter to life.
Read the ArticleInfrared tracking: ingenious innovation for WWF
How The Ambassadors used Phantom cameras and infrared tracking to complete a WWF spot.
Read the ArticleSpirit of Vengeance: a grittier Ghost Rider
We talk to the visual effects team behind Ghost Rider: Spirit of Vengeance.
Read the ArticleElectric aliens: Buf’s VFX for The Darkest Hour
Buf breaks down its visual effects for The Darkest Hour. Includes a behind the scenes making of video.
Read the ArticleEffect-ing the story
How VFX helped to enhance the director’s vision in War Horse, Safe House, Big Miracle and Underworld: Awakening.
Read the ArticleSide Effects Software – 25 years on
To mark the 25th year of Side Effects Software we talk to co-founder Kim Davidson and to SideFX’s Sci-Tech Oscar winners about their work on micro-voxels.
Read the ArticleRSP’s trees, bees and birds in Mysterious Island
In this fxinsider interview, we chat to Rising Sun dfx supe Mark Wendell about the bird and bee chase in ‘Journey 2’.
Read the ArticleJourney 2: small is large & large is small
‘Journey 2: The Mysterious Island’ VFX supe Boyd Shermis and the major visual effects vendors discuss the film.
Read the ArticlePhantom camera, Sci-Tech winner
We talk to Vision Research’s Radu Corlan and Andy Jantzen about their Sci-Tech award for the Phantom camera.
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