Mapping out The Three Musketeers
Mr. X creative lead James Cooper discusses the miniaturized opening titles battle for ‘The Three Musketeers’.
ReadIn print: ILM’s artistry and the design of Star Wars
We take a look at two great vfx and filmmaking books, ‘Industrial Light & Magic: The Art of Innovation’ and ‘Star Wars: The Blueprints’.
Readthe rc #99: Red Dog and #FTW Scarlet
This week we discuss the new Canon 1D-X and in the Red Room we have both the DOP & colorist of Red Dog. Plus below we follow up on last week’s question, “what would it take for the new coming Scarlet to be considered a winner? How does Scarlet deliver?”, thanks to an informal straw poll conducted amongst fxguide readers.
ReadYou saw the unblur clip with the audience gasping…here is the source
You saw the video of the audience gasping as Dr. Jue Wang presented the deblurring tech demo at Adobe MAX 2011. Here is the full video, samples and the original research paper.
ReadCVMP: November 16/17th in London
fxguide is excited to be a partner for the 8th annual Conference on Visual Media Production, which brings together post production pros with imaging and graphics researchers. The conference has grown since its inception and again this year there are some outstanding presentations.
Readthe vfx show #134: Real Steel
Mike Seymour, Ian Failes and Jason Diamond discuss the visual effects of the pugilistic feature film, Real Steel.
Readfxpodcast: Real Steel
Erik Nash, visual effects supervisor from Digital Domain, joins us to talk about work on the film Real Steel.
ReadReal Steel: case study in CGI / live action integration
Digital Domain produced beautifully animated and composited fighting robots for Real Steel. We examine what it takes to integrate CGI and live action.
ReadThe Art of Roto: 2011
Updated in-depth Art of Roto (2011) covering the history of roto to the tools and best practice for production roto. New sections include stereo workflow and stereo conversion tools, including Mocha, Silhouette, Fusion, Nuke, Flame 2012 and much more.
ReadBunraku: digital origami
Origami Digital breaks down its more than 1000 stylistic visual effects shots for Guy Moshe’s ‘Bunraku’, marked by constantly folding and unfolding paper-like buildings and skies.
Readfxpodcast: 200th episode – London Calling
For our 200th fxpodcast episode, sponsored by Sohonet, we are proud to explore the success and future of the four biggest effects houses in London: Double Negative, MPC, Framestore and Cinesite.
Readfxphd: the role of the optical printer
The Optical Printer was the backbone of visual effects. With the start of the new term at fxphd, we present this sample class from last term on the Optical Printer at ILM and how it works in After Effects !
ReadSapphire 6: Sparks with new life
We review the new Sapphire version 6 for Autodesk Flame and Smoke. GenArts has quite an ambitious plan, one that embraces the high end rather than ignoring it. But not without a price, or rather a brassy price tag.
Readthe rc #98: Scarlet Deal or No Deal?
The guys debate the new Canon camera announcement, try to decide what it would take to make them buy a Scarlet and in the Red Room Ed Moore discusses and test drives remote Follow Focuses, especially the prototype Hocus Focus Pro.
ReadRhythm and crowds: Moneyball
We talk to Rhythm & Hues about their invisible crowd visual effects shots on ‘Moneyball’. Includes behind the scenes ‘making of’ images.
ReadIncredible, invisible effects
We take a look at some brilliant recent releases with invisible effects work, including Contagion, Killer Elite, Apollo 18, Drive, Deathly Hallows: Part 2 and Water for Elephants.
Readthe vfx show #133: Star Wars Blu-ray Release
Mike Seymour, Matt Leonard and Marc Wielage delve deep into the Blu-ray release of Star Wars.
ReadDino-sized effects in Terra Nova
We talk to Terra Nova visual effects supe Kevin Blank and Pixomondo’s Jason Zimmerman about the new Steven Spielberg dinosaur series. Also included are clips and images from our visit to the set in Queensland, Australia.
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