fxpodcast #331: The state of High End Character Animation
ILM’s Rob Coleman provides insight into high-end Character Animation
Read73rd Engineering Emmy Awards Winners
Congrats to the 2021 Engineering Emmy Awards Winners
Readfxpodcast #330: What is Machine Learning in VFX actually about?
Weta Digital’s Andrew Glassner discusses machine learning and its role in visual effects.
ReadShang-Chi: behind the scenes in Sydney
Joe Farrell discusses returning to Sydney for Shang-Chi and the Legend of the Ten Rings.
ReadILM and Halon Freeing Guy
We explore the Free Guy’s Dude by ILM, and Halon’s Previz + Postviz opening.
ReadRedShift RT is now in open beta
10 key questions about the new RedShiftRT you wanted to know
ReadSimplified facial capture with head mounted cameras at Digital Domain
Digital Domain’s new simplified facial capture with head-mounted cameras
ReadLevel up: Free Guy
FreeGuy: It’s like playing a Fortnite version of a film that is a cross between Groundhog Day and the Truman Show!
Readfxpodcast #329: Is Camera Tech Still Important?
As part of a new panel series of fxpodcasts, we explore current Camera Tech and ask does it matter?
ReadWeta Digital has joined with SideFX to provide WetaH
Weta Digital has joined with SideFX to provide a new software service WetaH built around Houdini.
ReadImprovements to virtual production in Unreal Engine 4
A technical look at the range of new improvements for VP and LED Volumes in Unreal 4.27
Readfxpodcast #328: How viable is Virtual Production?
As part of a new panel format series of fxpodcasts, we explore the technical and business challenges of Virtual Production stages.
ReadALab, a Free USD scene: Creativity in the 3rd Dimension
Animal Logic release USD production quality assets for R&D and Education.
ReadReal-Time Live preview: SIGGRAPH 2021
A preview of Real-Time Live @ SIGGRAPH2021, with past winners returning again to the SIGGRAPH Live arena.
Read