The end of Bond-age

Bond VFX at DNEG with Previz from Proof.

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Foundational visual effects

In the build up to this week’s final brilliant episode of Foundation, we explore DNEGs work on Apple+’s hit series.

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Katana 5 with Nuke

Katana 5 unites strongly with Nuke

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fxpodcast #334: Paul Debevec on IBLs + Virtual Production LED Stages

We talk to Paul Debevec on IBLs and using them in LED Virtual Production Volumes along with guest Erik Erik Winquist from Weta Digital.

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Unity Weta deal

The details of the Weta Unity deal.

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Digital avatars at GTC

NVIDIA’s Jensen Huang outlines vision for AI, Robotics, and Omniverse Avatars in his GTC Keynote

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Golaem 8 including real-time crowd sims for UE4

Golaem 8: Real-Time crowd simulation for Unreal and significant improvements for Maya and Houdini users.

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ILM solves Y Last Man

We talk to Stephen Pugh and Michael Beaulieu about the challenges and process of bringing ‘Amp’ to the screen for Y Last Man.

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fxpodcast #333: Perception, Designing Science Fiction & Science Fact

Jeremy Lasky co-founder of Perception discusses Science Fiction and Science Fact design projects.

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Can Xencelabs tablets challenge Wacom?

We have been testing the Xencelabs tablet for the last few months.

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Cinematic computational photography

A look at the state of the art in computational photography in the iPhone13 ProMax.

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fxpodcast #332: Can Computational Photography be Cinematic?

Filmmaker and Chief Creative Officer at Maxon Stu Maschwitz joins us to discuss Computational Photography including the new iPhone13 Pro Max

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Fun news from Adobe MAX

Adobe Max has a range of new innovations many using Sensei AI machine learning.

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MacBook Pros : Apple’s back to the future

A look at why the new MacBook Pros are both retro and highly advanced.

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Venom carnage: the art and science

Sheena Duggal breaks down the VFX of Venom: Let There Be Carnage

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Sign Language MetaHumans

MetaHumans signing in New Zealand at Kara Technologies.

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Reminiscencing about Tech Noir

Scanline and RISE flooded Miami and produced volumetric holograms for

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fxpodcast #331: The state of High End Character Animation

ILM’s Rob Coleman provides insight into high-end Character Animation

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