fxpodcast #297: Masters of FX, the book!

fxguide writer Ian Failes has written a book profiling 16 superstar effects supervisors, called Masters of FX. We find out what’s inside.

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fxpodcasts

Crafting the hero moment

ILM animation supervisor Glenn McIntosh discusses Jurassic World’s final heroic scenes in this special fxinsider interview.

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quicktakes

the vfx show #204: Spectre

Mike Seymour, Matt Wallin and Todd Scholton decide whether the world is enough in the new Bond film, Spectre.

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thevfxshow

Spectre-acular effects

Spectre – breaking down five of the biggest effects, one a record breaking explosion. We talk directly to the VFX & SFX teams about brain drills, one-take explosions and filming with 2,500 extras.

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fxfeatured

Gnome way out

How MPC took on Goosebumps’ VFX challenges, gnome matter what was thrown at them.

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quicktakes

How Cinesite keeps on track

Cinesite reveals how ftrack helped plan and track the studio’s visual effects for The Last Witch Hunter.

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quicktakes

Alex Mahon joins The Foundry as CEO

EXCLUSIVE interview with new The Foundry CEO Alex Mahon and former CEO Bill Collis who will now be the company’s President.

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quicktakes

The tech of the art of The Peanuts Movie

Hand-drawn motion blur, specialized rigs, ghost limbs and a UV approach for facial features – just some of the solutions Blue Sky Studios came up with for bringing 2D to 3D for The Peanuts Movie.

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fxfeatured

Inside a scene in Inside Out

In this fxinsider story for our valued subscribers, we talk to Pixar’s director of photography (lighting) Kim White about a scene from Inside Out.

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quicktakes

It’s Guitar Hero, but not as you know it

The new Guitar Hero Live was filmed with a high speed Bolt Cinebot, while Framestore helped flesh out up to 12,000 frame effects-heavy scenes for the game.

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fxfeatured

Why the Lytro Immerge is a big deal

Opinion piece: We discuss what makes the Lytro Immerge so cool technically and so important as a new camera.

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quicktakes

Flame unchained: Software-only and on OS X

Flame on Linux is becoming a software-only subscription and will be no longer sold as turnkey hardware systems early next year. In addition, Flame is coming to OS X at the end of November, and Flare and Flame Assist will be available for everyone, not just Flame owners.

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fxfeatured

ILM supes on problem solving in VFX

ILM vfx supes Ben Snow and Tim Alexander discuss the use of iPad apps, learning VR and re-thinking pipelines and VFX tools on some of their recent projects.

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fxfeatured

Supercharging the ride film

How Universal Studios tram riders are immersed into the spectacle of Fast & Furious: Supercharged.

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fxfeatured

Jump into Halo 5: Guardians

A detailed Q&A with the team at 343 Industries and Axis behind Halo 5: Guardians’ opening cinematic – looking at planning, performance capture, animation, FX and rendering.

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fxfeatured

Inside Disney Research Zurich’s capture tech

fxguide’s Mike Seymour has his eyes and head scanned at Disney Research Zurich.

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quicktakes

Mafia III – how Blur made a trailer to remember

Behind the scenes of Blur’s reveal trailer for Mafia III, including a host of VFX breakdowns.

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fxfeatured

fxpodcast #296: Real-time expression transfer – SIGGRAPH Asia preview

We explore the algorithms behind this incredible video from SIGGRAPH Asia 2015.

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fxpodcasts
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